Showing posts with label scripting. Show all posts
Showing posts with label scripting. Show all posts

Sunday, April 15, 2012

Ethereal dancer



Daniel Franke and Cedric Kiefer have created an impressive piece of art by capturing the movements of a dancer in 3D with a Kinect, converting the data to a point cloud, and then spreading out the data over time in a way that resembles painting with 3D points.

The piece subtly reminds us of a coming age where the notion of 'my body' becomes ever more vague, as it will be easily alterable in more and more radical ways. Our bodies will become more and more connected to a technological atmosphere, where almost anything is possible.



Also watch the making process, where you'll also be treated with some extra visual effects:

Kinect body alterations



Gwen Vanhee shows here that Kinect shows can be an interesting tool to explore radical body alterations. He changed the 3D input of the Kinect by using vertex displacements, which transforms the user's body as seen on the screen. Maybe there are some fashion designers working on the conceptual end out there who can translate this somehow.

Thursday, February 9, 2012

Scripted spatial complexity



Complexity is the new minimalism, and more is the new less. Many mature minds today have gotten reasonably used to the complexity and interconnectedness of the world, and we no longer need our technological creations to exude simplicity and purity so that we can let our mind have some breathing space. We are more and more skilled at having our senses flooded while mentally staying at a comfortable level. Now we are ready to bring an intelligent complexity into the physical environment we live in.

More and more, products, graphics, and architecture is created that is fueled by the urge for created complexity. Often, these things borrow heavily from nature, which shows through in the outer form. Those things can impress us because they are new, and they look natural while being man-made. But once you're over that shock it tends to seem very natural that we would build things that way. The machine age we created after the second industrial revolution allowed humanity to quickly set up healthy, thriving, functional societies, but they tore us away from nature. In the sixties and seventies we massively returned to nature, and now we are integrating the world of nature and the world of the machine. We are now getting used to that new way of building, and we need lots of exploration.

One of the pioneers in this area who are making this into a career is Marc Fornes, and it is his work that triggered me to write a bit about complexity. He uses scripts to generate architectural forms, and has been displaying these constructions in the form of small spaces that people can walk through. It is interesting that Marc Fornes is creating his own design language through his work, and is not simply mimicking nature or strictly using natural principles. Instead, he seems to be mixing natural elements and human preferences, for example in his material use and form language.

Now it's time for designers to follow people like Marc Fornes, and bring in complexity in forms where we can, and even more so when we can intelligently merge form with function this way. But also visual complexity alone can greatly elevate people's experiences of products in that it takes them out of their minds, and into the world again.