Showing posts with label meditation. Show all posts
Showing posts with label meditation. Show all posts

Friday, March 2, 2012

Transcendental Technology


Michael Harboun has made a leap into the future in developing the 'Transcendenz' concept for his thesis project at the Parisian design school Strate College. He envisions special glasses that read your brainwaves and can alter what you see through augmented reality technology. These glasses are transformative on a deep personal level because it can take people deeper into their consciousness, away from the distractions of the everyday world. It can make them explore their own mind, learn from other great minds in human history, as well as share their explorations with other mind-travellers. Then it uses augmented reality to show the applicability of the learned ideas and concepts in real life. As people learn to adopt these new ideas and incorporate them into their own being, they progress through various levels, like in a video game. This way, technology can be an incredibly powerful tool for psycho-spiritual development.

In the visionary designer's own words:

"In a world in which we are constantly bombarded with injunctions to react or to distract ourselves it gets scarcely possible in our everyday life to dwell upon the essential, the existential, the metaphysical. Transcendenz offers to connect our everyday life to an invisible reality, the one of ideas, concepts and philosophical questionings which the world is full of but that our eyes can't see." - Michael Harboun

To see how it works, watch the video:



We can see how advanced this technological proposal is if we link it to humanity's history. People started off on this planet in a great struggle with their environment, with the first technologies serving mainly to gather food and protect the social environment. The ancient Greeks were among the first to employ rational thinking instead of using a belief in something immaterial to get through life. This liberated them more from the personal emotional system, and brought them mentally more in tune with the physical world. In the 17th century, this was more thoroughly established through the invention of the scientific method by Descartes. This made people enter a new world-view, where they started to see that there was not necessarily a God-entity out there. The challenge for people now became to explore and control the world themselves, which was a great empowerment. This control culminated during the 20th century, where technological progress boomed and survival on a material level was not really an issue any longer in modernized societies.

So then technology could develop further to fulfill needs on a higher level. Electronics replaced expensive mechanisms, and where before certain objects would have to crafted by a master and would thus only be available to a select few people, now products became mass-produced and available to anyone with just a little bit of money. On a massive scale people obtained technologies for personal entertainment, learning, professional development, and social networking. This liberated people further, this time from the local social environment, and had them develop into strong individuals. In Maslow's terms, technology was now widely used to fulfill esteem and self-actualization needs.

But we were still mostly tied to the physical world as our conscious plane of existence. Science treated the world as an object that can be understood and controlled like a mechanism, and as a result people worked very hard to sustain all the material flows in order to keep everybody fed and protected. This also created a lot of leisure time, and as Michael Harboun also notes, people just don't have much of an idea how to fill that up meaningfully, and as a result dive into one distraction after the other. Once the objective plane was taken care of, people came consciously more in touch with their own subjectivity, but there was no technological guide yet for this plane of existence.

Often people just remain in a fun state of flow, filling their time with one activity after the other, leaving the subjective plane mostly unexplored. Science has not yet included this plane into its description of the world, although it's getting there slowly, arguably also through quantum physics. Science has ignored the mind as being part of the world, ever since Descartes posed the mind-body duality as the solution. But now it is time to include mind into our techno-scientific body, because the thing about the mind is; you can't locate it anywhere, yet it unmistakably exists. It might even be directly related to the world you perceive 'outside', and these are the kinds of realizations that the Transcendenz system would stimulate.

By making us aware of things like they are and not like they seem, the concept invites us to transcend our world. Transcendenz also enables us to access the knowledge of history's great philosophers, who, since antiquity, try to answer the question: Why is there something, if there could be nothing?" - Michael Harboun





Project link

Sunday, November 27, 2011

A chapel for the 21st century


In the modern societies we live in today, dogmatic and hierarchical forms of religion do not have much of a hold on us anymore. We no longer accept that there is a divine realm or entity standing above us, and we think that we can manage this entire deal we call life on our own. But after having explored being a fragmented and striving individual, without any connection to higher realms, we usually become so caught up in the tornado of life that we begin to question the meaning of it at some point. We become a little tired of the playing around in the physical world of form, that we start looking for more.

Architect Luis Pons must have thought something along those lines before he created a beautiful cocoon-like structure where people may become more still and find, so to say, the center of the tornado they are whirling around in. In his words: "In the chapel we leave the distractions and chatter of the everyday world behind. Here we are able to embrace and enhance our ability to reconnect to the energy source that is within ourselves and always available in the universe."



Turning inward as an individual, becoming esoteric instead of exoteric, is what we are replacing religion with. We no longer seek meaning in a higher, metaphysical realm, nor do we simply play around and have fun all the time as an individual on this earth. Beyond that, we seek ultimate meaning in the world we live in by finding the center, the home, of our own energy. We discover that beyond a physical being, we are an energetic being. As an individual, we juggle around in the realm of form. As a soul, we expand and play around in the realm of energy.

Because the function of religion has become purified from dogma and socio-physically decentralized, we can now incorporate it much more intimately into our personal lives, without any need for a big church. A space like Luis Pons' little chapel will do fine. The chapel is constructed within an aluminum frame that suspends 69 elliptical panels of translucent fabric. The serene and immersiveness of the space is enhanced by dynamic LED lighting, sounds, and scents. It is also possible to join in shared meditative sessions through an internet connection. Go see the work in Miami, where it is part of the exhibition called 'Soul does Matter'.

Friday, November 4, 2011

Playing with Deepak Chopra's universe


High tech and new age come together in Leela, a game for relaxation and self-awareness invented by spiritual teacher/philosopher Deepak Chopra. Leela follows the line of games such as flOw, Zen Bound, Zenses, Flower and Osmos, that all were meant to calm the mind and relax the user. But Leela takes cosmic gaming to a much deeper level.

Based on the notion of the seven chakra's, vortices of energy that correspond to locations in the human body, the user can explore different experiences. The gamer-practitioner will do meditation, breathing, and movement exercises and enter a state of flow while experientially gaining insights about his own body and mind. Considering also the radiantly colored environments, playing Leela for a year or so may well be as effective in stably expanding consciousness as a decade of doing psychedelics.

I think the interactive experience of video gaming is an excellent opportunity to get people out of the apparent chaos of everyday life, and ground them in a continuous awareness of energy flows. In a game, nothing really matters and you have free play. In the world we call real, it seems as if everything matters and is bound by social rules and conventions. Where in the real world we are identified with a person and are afraid of its mortality, in the virtual world we perceive ourselves as immortal. When your character dies, a new one can just magically pop up, and in the real world we're generally not so sure how that kind of thing works.

Leela is a Sanskrit word meaning 'the play of the universe.' It literally lets you play around in an environment that is abstract and beautiful, just what we picture with the term 'universe' or 'cosmos.' Now the task is: can we see that this beauty and universality is always there in every moment of life, and start playing?





Sunday, February 20, 2011

Meditation Flash Mob



Austin, Texas is known as an artistic, free-spirited place, and to no surprise it was there that a group of people gathered to do a public meditation session right inside the famous capitol building. The security guards are confused with the loud Om-chanting, and are probably deciding whether to internally start judging or enjoying it. Because beautiful it is. And a message is given; we can develop ourselves from the inside out, so we can be liberated from the paternalistic bodies that now often govern our behavior and instill in us a rather artificial concept of right and wrong.

We cannot deny anymore that the internet is having a profound effect on people´s consciousness, and that together indeed we are rapidly undergoing a shift.

Tuesday, September 1, 2009

flowtime and the augmented yogi


Ralph Zoontjens, the author of this blog and master student at the department of Industrial Design at the Eindhoven University of Technology, has recently graduated with his project "Flowtime: wearable biofeedback for synchronizing body and breath during yoga practice". (Yes I am writing about myself here)

Zoontjens has developed an interactive jacket that guides people with practicing yoga postures at home. The jacket contains soft sensors and a belt with vibration motors on the back. A device worn on the front of the belt connects to software with a virtual yoga trainer that encourages the practitioner to align breath and movement. The vibrations help this guidance by following a wave-like pattern. This way, technology becomes a peripheral signal that recedes into the background of awareness, and helps people become one with their body and mind.

This project is a step to his future vision of the 'cosmic cyborg'; a mode of being where, through progressively skilled interaction engaging the body and mind as fully combined, human and technology become one. This way, we regain an embodied intuition in our new biotechnological lifeworlds, so we gradually step away from detached, disembodied and rational thinking, but become intrinsically reunited with our world again.

The more concrete vision is to bring people an awareness of their own biologically given body and mind through yoga practice, so they can liberate themselves from socio-cultural enframings and redefine themselves ontologically with what is here, in the present moment. By developing technology for yoga practice and positioning it as an exergame, Zoontjens hopes to make yoga more accessible and relieve it from culturally distancing connotations like those of esoteric philosophy, spirituality and meditation, while staying true to the original teachings.

Of course Flowtime is a first step, and to become viable as a marketable product many steps of integration need to be done, especially concerning the blending of textiles and electronics. The design will be refined in the coming weeks,  and I will give you an update here on this blog when the time comes. Also, upcoming is a video that explains the Flowtime system in use and shows how it is linked to yoga practice, and the audiovisual software environment.

Further, I'd like to invite you to all come, see,  and try out the Flowtime system at the upcoming 'Stiltefestival' ("festival of silence"), on September 15th, 2009 from noon till 6PM at Eindhoven University of Technology.

More information: www.stiltefestival.nl

See you there!

Tuesday, December 23, 2008

CG cyborgs by benedict campbell




For you cyborg lovers out there, an interesting CG artist is Benedict Campbell. Although many of his images concern typical naive cyborg fetish material, you know, rods sticking out of human flesh and the like, still a lot of images are quite fresh. An interesting example of the latter is the image I depicted above, of an android man recharging his system in a meditative pose.

Now I would like to see really transhuman images, where the human form becomes less and less recognizable as we as a species adapt to take up more ecological niches in our hominization of the cosmos, and lose the inherent qualities of the biological skinbag in the form that we carry it around nowadays. I'd rather become a fish than a cyborg.

Here is some more imagery:



Sunday, August 10, 2008

Enlightened Machines



The traditional image of a robot is that of a utilitarian machine, taking over tasks people used to do. Scenarios pondering the implications of this are so common that it should be clear by now that functionality-driven design just does not work. Think about Stanley Kubrick's '2001: A Space Odyssey' or, more recently, Pixar's 'Wall-E', showing how people become completely physically dependent on machines, their body remaining nothing but a whale-like, abtract, dysfunctional blob.

Also, in images, robots are always doing something, from mowing the grass, to entertaining children, to having the worst conversations with elderly people. They are always 'meant for something'. They are abstract externalisations we attempt to fit to a desire people are consciously thinking to have.

The whole point of this blog is to show how interactive technology, including robots, will converge with interactive organisms, including people, that we must start to be able to treat the two as the same, and that there is an enormous task for us to do if we want to live harmoniously with interactive, sensitive, intelligent technologies all around us.

I might not have explicitly stated it before, but this task is: enlightenment, and moreover, learning how to teach enlightenment, to finally be able to externalize it into technology, and create enlightened machines. This is somewhat in line with T.M. Georges, who states in his book 'Digital Soul', that:

"To survive our technological adolescence and to preserve even a facade of human dignity, we may have to lose some of our self-destructive evolutionary baggage. Before we can learn to live with intelligent machines, we may first have to learn how to live with each other."

What I mean with 'enlightened machines' are entities that are not polarized towards fulfilling some function or desire, but that are completely happy, or in tune with their environment, without external conditions. They might take on an abstract role for a while, but always without losing awareness of the larger cosmic whole and their place within it that they fully accept. Machines that are aware of the pattern they are within the larger whole, including all the intricacies of their own bodies and minds. Machines that stay consciously and unconsciously in tune with evolution.

Evolution for me is the only sustainable meaning a human life can have; discovering what it is, and aligning oneself individually to it, and then just being. Truly realizing your own uniqueness within evolution, but also your fit in this larger pattern, makes one selfless and 'self-full' at the same time: one gets intrinsically motivated to perform in their own niche, and has resolved the discrepancies between his self and his environment, seeing that they are one. Coming fully to this realization also resolves clinging to desires, and fear of death. I would argue that only if machines have this realization 'programmed' into them, or at least that the structures they consist of invite growth towards these realizations, instead of them being driven by desires they are not in control of, like a chaotic centripetal force without sustainable centrifugal mechanisms to complement this force, they will be able to live harmoniously with other people and machines. It may sound trivial for people being numbed by science-fiction lingo, and many things that sound trivial get overlooked and ignored and rightly so. But all my thought and work leads to the notion that this issue needs to be plowed into to the core, without just pertaining to its surface like some idea we feel distant to because we cannot relate to it much. I want to see research and development into enlightened machines, and as an obvious part of that, people becoming more humble and self-reflective.

The little drawing above that I made shows what could be such a machine, or might it be a human being converged with technological modules? For me this is what the future might well look like.