Showing posts with label organic. Show all posts
Showing posts with label organic. Show all posts

Friday, August 28, 2015

Artful clock incorporates ferrofluid


 A blend between art, nature, and technology, this clock displays time by magnetically manipulating ferrofluid, nano-engineered metal holding particles suspended in a carrier solvent. The clock, called Ferrolic, was created by master student Zelf Koelman at the department of Industrial Design at Eindhoven University of Technology. He researched the technology and interaction for a year before being able to create the beautiful dynamics he was looking for. He envisions an additional app in order to customize texts, shapes and transitions. So far, only 24 of the clocks have been made but future plans to scale up production are being created.



Wednesday, April 9, 2014

3D printed sculptures


These are a few recent wonders of the world of 3D printing. The above image is a sculpt by Belgian artist Nick Ervinck who was inspired by the structure of human organs and lets his imagination create these amazingly intricate shapes. Below are works by German studio Deskriptiv, who delegate more of the formgiving process to the computer, working with generative algorithms. They introduce an interesting, sort of lightweight aesthetic by printing two materials tightly interwoven with each other.





Thursday, February 6, 2014

Nuvist's blobjects


Nuvist is a young architecture and design agency from Turkey that has been outputting some refreshing design work lately. They are clearly very much driven by their organic and dynamic design language, and are evolving well in mastering this language. I think it can all become a bit more refined and unique, but perhaps they are well on their way competing with other players such as Lovegrove, Karim and Zaha.




Saturday, December 21, 2013

3D Printing wearables in crumpled form


After making their intricate designs for 3D printed items customizable, the designers of Nervous System have introduced yet another evolutionary leap in 3d printing products for end use. In the 'Kinematics' project, they have created several designs for products such as bracelets, necklaces and even a dress that consist of triangular elements. These elements can be customized according to the customer's liking, and based on a 3D scan of the customer's body. The way the dress will drape over the body can be simulated and previewed. The most innovative aspect of this project is that after customization, the 3d models of the products will intelligently be folded so as to minimize the space it takes within the printable volume. So essentially a dress will be printed like a crumpled plastic ball, but when unfolded it turns into the complete dress. It's impressive, but now some fashion designers need to step in to make this stuff really wearable.




Tuesday, September 3, 2013

Bio-organic breast pump


'Fluenci' is an outstanding design project, where the underlying design philosophy, project approach, and design results are all very innovative and beautiful. The project was performed in 2010 by Jaap Knoester as part of his master graduation from Eindhoven University of Technology, and  in collaboration with Philips Design.

The vision of the project was to create a new type of breast feeding pump, that fits the intimate experience better than current models, which feel very mechanical and functional. Several interviews were done with mothers which showed that current breast pumps often make them feel exposed, or even felt degrading. It was also found that the so-called 'let-down' reflex, which triggers the milk flow, is stimulated the most when the mother can see, hear, smell and feel the warmth of her baby.

These stimuli are incorporated into the design of the Fluenci breast pump through a heated breastshield with electric thermofoils, an organic form that resembles the back of the baby's head and neck and allows for cradling, as well as sounds of the baby played by the remote pump unit. Because milk flow is most stimulated when suckling starts out fast and then slows down, this behavior was also incorporated into the breast pump. The device has a button on top which the mother can tap in order to adjust the suckling frequency.

User tests showed that this interaction for adjusting the suckling frequency should be more direct and precise. While a subtle and direct interaction such as the suggested tapping might seem beautiful, I think that the main reason it is not preferred over, say, a slider or control knob, is that it needs too much conscious attention from the user. It requires a felt connection to the device, in other words, the user needs to mentally get into a rhythm and then convey this rhythm in an embodied way. But such a felt connection is subordinate to the felt connection with the baby. A baby's suckling can obviously not be controlled by tapping on his or her head, so it is necessarily a non-anthropomorphic element, and probably it is best to design it as such - as part of the technical device, not the intimate experience. In this case it is probably best to leave the age-old ritual of breastfeeding alone and minimize other subrituals in terms of cognitive and physical load.

Overall, the test subjects much appreciated the device. Knoester explains in a paper written for the DeSForM 2012 conference called 'Fluenci: The expression of expressing' that the underlying design philosophy responsible for the success is based on a new type of anthropomorphic design that does not fit well into current classifications of anthropomorphic design, because it does not fully mimic human form, gesture, social roles or intentionality. Rather, it is more subtly designed with human qualities so that the user can interact with the device as if it were human. Knoester calls this Embodied Anthropomorphic Form.

Now, I think we need to pay some attention to this, because to me it is an extremely beautiful and powerful way to design products. It avoids the uncanny valley by not directly mimicking existing biological forms, and it avoids a too technical, robotic, distant look. I think that deep down, it is exactly where humans want to be in terms of interacting with their technological environment, and that it can dissolve such widespread modern-day feelings of alienation and dissociation. I think that we need to extend this approach into a design approach that can be used for all products, not just ones simulating human to human interaction. We need to learn to design products so that humans are invited to interact with them as if they were sentient beings in general, imbued with the same cosmic life force, you could say, that we humans feel. Then technological products would not feel distant and complex anymore, but we can accept their complexity because we feel the same life in them as we feel inside of us, so on a more basic level there would be a feeling of equality which can them give rise to empathy, acceptance, understanding, even love or oneness.

In the past, I have quite casually suggested the term 'biological modernism' for this design approach, because I believe that we should design according to modernist principles but now extended not just to minimize and beautify static qualities such as form and proportion, but also dynamic, alive qualities of interaction. I think though, that modernistic design could be more like a subclass of this kind of biological design, because it would allow people to also be less minimal (or even extremely extravagant) in case they prefer such an approach. It's just that personally I would advocate minimalism because it forces designers to use their creativity and intellect more fully in order to condense a lot of complexity into elegant design solutions, and this to me is what creates beauty. But of course nature does also not always seem very intelligent, and often extremely messy. The notions that nature is wild, nasty and chaotic on the one hand, and mind-blowingly beautiful on the other hand, are two opposite images and as always, neither is fully true. So now I would like to suggest a new approach, in the broadest sense based on encapsulating the biological lifeforce in technological devices, not just in terms of form such as organic designers such as Luigi Colani and Ross Lovegrove have been doing with their corresponding design philosophies of 'Biodesign' and 'Organic Essentialism', but extending this also towards the embodied relation with human beings. Therefore I would like to suggest the term 'Embodied Biodesign'. In case this sets you thinking and you come up with a better name, suggestions are welcome!

Monday, July 22, 2013

Advances in organic car design




Ever since life has given us the opportunity to step off our horses and create our own objects of transportation, these objects have become extensions of a man's ego as far as aerodynamics and manufacturability restrictions would allow. Early cars were predominantly expressions of upper-class style, and later they also expressed other values such as youthfulness and free-spiritedness. There comes a time in life however, when the individual identity recedes from our lives and instead of trying to survive in an environment essentially seen as hostile to our existence, we become more in tune with nature, and start living more as an integral part of it.

It is here where softer values values such as harmony, sensitivity, balance and kindness enter. In Western cultures such as the European and North-American, these values have not manifested on a large scale, but in East Asia they have always been part of the collective values. In the Chinese market you will have trouble selling cars with sharp lines; they want soft, nicely rounded shapes. The founding father of organic car design, Luigi Colani, is immensely popular there. But there are emerging designers who know how to bridge the sleek and modern with the blobby and organic, and probably the most famous one is Ross Lovegrove.

Together with Renault he created the Twin-Z concept, where he even went beyond his usual soft form language and added an almost psychedelic intensity to it with vibrant colors and complex patterns. It reminds us of the paintings of Monet or Cezanne, in a time where art went from dogmatic principles towards an expression of complete subjectivity. The Twin-Z invites us to go beyond our mind-driven existence and be completely present in the experience, enjoying the vividness of the environment and the driving experience itself. Because when our mind becomes silent, reality itself starts to enter into our conscious experience and becomes more and more vibrant. Lovegrove helps us here to open our dimmer switch and turn on the light.



Another interesting example of the development of organic car design is the thesis project of Oliver Elst in cooperation with Mercedes-Benz. The German student created a lightweight car concept that incorporates three 'skins'. The central layer would serve to regulate systems such as cooling and lighting, and is designed as a pattern of balls around the car. Why they are ball-shaped is not entirely clear, and it would probably not do the aerodynamics any good, but it sure is an interesting stylistic development. 





Also make sure to check out Yang-Min Seok's concept for the Renault Zero:



3D Printing Wizardry



3D printing, 3D printing, 3D printing. It seems to be the magic word of the year, as it pops up more and more regularly in the tech, investment, and general news blogs. 3D printing startups are coming up like wild mushrooms too - I have joined the party as well.

3D printing is currently at the top of the so-called 'hype-cycle' and will soon reach the 'Trough of Disillusionment' where it is no longer used because it is cool, but the technology will truly have to prove itself in the real world. I am not talking about the professional market, as 3D printing has already proven itself to be an excellent method for early prototyping over the last 20 years. I am talking about 3D printed products that will have to enter and survive in the real world of consumers.

For this to happen, 3D printed items will need to beat products manufactured through other processes mainly in terms of the following factors:

1. Subjective appeal: aesthetics, carrying out a personal identity
2. Functional performance
3. Profitability

The most interesting application areas that have a chance are in my view the following:
  • Toys. Subjective appeal is enormous since toys can be customized or designed by the end user himself. Also, toys can be easily expanded upon through the creation of all kinds of accessories. In a few years there will probably be an affordable and safe 3d printable material that comes close to the mechanical and aesthetic qualities of injection molded plastic, better than the currentday sintered powders or extruded filaments. Especially toys that have multiple moving components but do not require tight tolerances are interesting candidates for 3D printing, since it can integrate multiple components and in the future also multiple materials in a single print, which removes the assembly line. So also concerning functionality 3D printing could meet the standards. In terms of profitability, 3D printing is better suited for small objects that require less material and machine time. But it will still be a quite expensive technique for several years to come and therefore most interesting for items that already have a high price. The action figure industry is one likely to be taken over by 3D printing.
  • Jewelry. For jewelry, 3D printing meets all three factors, as long as they are items without moving mechanisms. It will soon be possible to print all kinds of precious metals in all kinds of beautifully complex shapes, for a competitive price.
  • Formfitting wearables. Unique benefits of 3D printing are that it can be produced on demand, and there is hardly any restriction in terms of geometry. An already successful example is hearing aids, of which thousands have been produced through 3D printing. Another example is high-performance shoes for athletes or people with disabilities, who can have their feet scanned and then have a shoe created to exactly fit them. Jake Evill recently introduced a concept for a lightweight and beautiful 3D printed arm cast, which would replace the old-fashioned and clunky plaster-based ones. This concept is too expensive to put into practice by hospitals, but could be done if patients are interested to pay, say $100 extra for a special and more breathable cast. Maybe then, friends and family could 'rent' a piece of the casting and make their own piece to fit into it with their own printer, with a name or message.
  • Gift items. 3d Printing offers the unique feature of being able to personalize a gift item through 3d form, rather than 2D techniques such as engraving and cutting. The price of most of these items could be competitive if they are relatively small, and smartly designed to save material. Examples are figurines of people or pets with their name on it, 3d printed chocolates, and ceramic items such as mugs.
   
  • Exclusive 'collector item' designs. There will always be a market for luxury, avant-garde items, where people pay $5000 for an exclusive 3d printed vase, table, or shoe. Designers following organic design philosophies can shine here, such as seen in the works of Freedom of Creation and Nervous System. In the fashion world Iris van Herpen is the straddling towards fully 3D printed clothing, and in the world of musicians there is Olaf Diegel who seems to be doing good business creating unique 3D printed guitar casings.



  • Architecture. I very much believe in the idea of 3D printed dwellings such as put forward by prof. Behrokh Khoshnevis. They can be created in only a few days, and easily customized according to the wishes of the prospective owner.
  • Electronics casings. As a product designer it is sort of a dream of mine that the evolution of products continues to follow biological evolution. As such, our current-day mostly crustacean-like objects with outer shells acting like exoskeletons will be supplemented by more intelligent and versatile objects that have internal skeletons and a sensitive, adaptive and interactive skin. 3D printing may play a part in that because it allows for lots of small interconnected parts, instead of one single shell. Before that happens though, casings will become adaptable in terms of ergonomic shape and decorative elements. It may only be profitable for smaller handheld devices such as shavers, electric toothbrushes and tablets.
  • Spare parts. As 3D modeling is becoming a more and more ubiquitous skill and 12-year olds are already doing it (I started at 16), average consumers will start to recreate all kinds of items around them that may at some point need replacing, and are hard to come by. Of course intellectual property issues will create some resistance, but I think that in the end we will just end up with an enormous database of all kinds of 3D printable spare parts.

These are all exciting developments and show the potential scope of 3D printed applications. Even more exciting is that if we apply ideas from media theory to 3D printing, it may be likely that manufacturing based on 3D printing will be so different from current-day, mostly linear, production techniques, that it will radically change our technological lifeworld in a way almost impossible to predict. Where now we look at the technology and imagine objects we know to be constructed in that fashion, as I basically have done with this text, completely new types of objects and systems may arise that we could hardly have predicted beforehand. We can only keep our eyes and minds open so that ideas can come to us, and the developments accelerate.

And a final side note: 3d printing as an idea was not completely invented by Chuck Hull in the mid 1980's; also here science fiction was first! In a 1964 Superman comic, the hero creates 3D busts from 2D photographs as gift items for his friends:



Sunday, October 21, 2012

Liquid photography by Luka Klikovac



Check out these photographic experiments by Luka Klikovac. As you might have guessed, he suspends fluids in a glass of water and then creates this dramatic lighting to make the pictures come alive more. It might remind you a bit of the good old lavalamp, but still I think this imagery is relevant today, where our environments are getting more and more complex, intelligent, flexible, and metaphorically speaking liquid rather than solid.





Saturday, October 20, 2012

Neri Oxman shows 3D printing in its full glory


Neri Oxman, professor at the MIT Media Lab, has recently gone on a 3D printing spree and created a beautiful collection of objects that represent the state of the art of this additive manufacturing process. More than that, it is an interesting conceptual probe into a future where we can interweave these sorts of objects more and more with our own bodies, as 3D printing allows a sophistication in design approaching that found in nature. Professor Oxman has shown that now we can produce objects of unlimited geometrical complexity, consisting of different materials that can smoothly transition in terms of properties such as hardness, thickness, or color.

Now the first 3D printers that are interesting to the mainstream consumer have emerged on the market, we will need to see how this democratization of design will turn out. Are we entering a future where everyone will become a designer through trial and error, and even more throw-away objects are produced with these technologies than happened after the plastics revolution, or will people learn faster this time and be more careful in what they create? With this creative power comes responsibility, of course, and it might be that because people are so closely involved in the making process that it helps them taking on this responsibility, just like, say, you take responsibility for the quality of the turkey you make for Thanksgiving; it has to be exquisite. Same goes for creating objects with our 3D printers - let's all take Neri Oxman's work as a good example of the objects to come.

Eight objects of the collection, called "Imaginary Beings," have been included in the permanent collection of the Centre Pompidou, so it might be worth paying a visit during your next trip to Paris. Also, here is a video that shows you the objects in more detail:



Also check out her personal website, where you can see some other interesting projects she has been involved in, some of them venturing more away from raw art and towards contextualized, embodied product design. A beautiful example is the Carpal Skin glove, that can be made uniquely according to the physiological requirements of each user.




Thursday, February 9, 2012

Scripted spatial complexity



Complexity is the new minimalism, and more is the new less. Many mature minds today have gotten reasonably used to the complexity and interconnectedness of the world, and we no longer need our technological creations to exude simplicity and purity so that we can let our mind have some breathing space. We are more and more skilled at having our senses flooded while mentally staying at a comfortable level. Now we are ready to bring an intelligent complexity into the physical environment we live in.

More and more, products, graphics, and architecture is created that is fueled by the urge for created complexity. Often, these things borrow heavily from nature, which shows through in the outer form. Those things can impress us because they are new, and they look natural while being man-made. But once you're over that shock it tends to seem very natural that we would build things that way. The machine age we created after the second industrial revolution allowed humanity to quickly set up healthy, thriving, functional societies, but they tore us away from nature. In the sixties and seventies we massively returned to nature, and now we are integrating the world of nature and the world of the machine. We are now getting used to that new way of building, and we need lots of exploration.

One of the pioneers in this area who are making this into a career is Marc Fornes, and it is his work that triggered me to write a bit about complexity. He uses scripts to generate architectural forms, and has been displaying these constructions in the form of small spaces that people can walk through. It is interesting that Marc Fornes is creating his own design language through his work, and is not simply mimicking nature or strictly using natural principles. Instead, he seems to be mixing natural elements and human preferences, for example in his material use and form language.

Now it's time for designers to follow people like Marc Fornes, and bring in complexity in forms where we can, and even more so when we can intelligently merge form with function this way. But also visual complexity alone can greatly elevate people's experiences of products in that it takes them out of their minds, and into the world again.




Saturday, December 3, 2011

The beauty of complexity



Kas Oosterhuis takes architecture to the next level as it becomes complex, parametric, organic, emotive, and alive. I remember reading his book 'Architecture goes Wild' back in the 2000's, and it started triggering a quantum leap in my own thinking and creativity. His recent talk on TEDx Delft is basically a recap of that book, while he shows some new projects as manifestations of his view on design and development. Watch it here:

Tuesday, September 14, 2010

Coral-inspired 3D printed lamps



I see a future for product design that is in many ways quite different from how the trade is practiced at the moment. It's a future where we learn to handle materials in an increasingly intelligent way, and work hand in hand with computers. Which we will probably not call computers any longer. I am recognizing this shift where materials more and more become part of the dynamic function of the device they constitute. In fact, I think that with new, responsive, and programmable materials, structure will become function again. So that we become linked to our technologies in a fully embodied way. Design then, gets to be more of an evolution, a growth, not unlike a carbon-based organism is grown these days. Design becomes emergent rather than plan-based.

This is how it is in what we call nature. Everything is grown as one structure, and electric communication is simply an intrinsic part of this structure, rather than a separate system within an enclosure. So in nature at least we can find inspiration for this new type of design. And we can start translating what we find slowly into our products, to make for a gradual shift to a materially intelligent future.

The design studio 'Nervous System' does exactly that. They have taken a hypothetical mechanism found in nature, and developed products, partially using that mechanism. It's called 'reaction-diffusion', and is supposed to be responsible for the complex patterning and coloring of animals like zebras and tropical fish. The lamps that the designers subsequently created through 3D printing techniques came to look somewhat like corals. Whether it looks beautiful is for everybody to decide for him- or herself, but surely the way the materials are handled here is quite extraordinary. That is beautiful to me in itself.



Sunday, October 18, 2009

soft morphing robots



Organic technology, anthropomorphization of the technosphere, a becoming one of man and his world, inextricably melting subjects and objects...abstract language that can easily confuse minds that have trouble concentrating. But how much more powerful is this little movie an example of these developments. Apparently iRobot is doing pretty wild visionary stuff too, so the way to industry apparently is closer than if this were ivory-tower lab style work.

Bits of couscous and zucchini drool out of my mouth as I watched this in awe, and I've been exposed to a lot. This is truly paradigm breaking, but more than that, it is starting to match my innermost dreams. Have the movie impact you directly, viscerally, no need to say more because it is completely self-explanatory.

Monday, October 12, 2009

a meat world



With titles like 'Kiss the fat' for her paintings that aesthetically glorify meat, Victoria Reynolds seems to emphasize the intricate and sensual beauty of biological material. After the rise of modernism, people evidently became alienated from this, even up to a point where it is a taboo to even speak about such things and feelings of disgust are conditioned into us associated with these realms of perception.



But in the future, the organic will become ours to create, giving us a new toolkit to construct our world with. Already, functioning hearts, livers and fleshly objects alike can be grown on demand from mice cells. It is time we face the perspective that we are just a bunch of cells, like any other organism, and incorporate flesh into our daily awareness.

But besides that, I also find it just a fantastic choice of medium to depict these abstract structures of flesh like a 17th century Baroque oil painting, and shows us how things like nature don't mean much to us anymore. Instead, we came to prefer creating our own world, and in that increasingly match the complexity of the nature that gave rise to our own nascence. I'd say yes to a world made of pulsating, throbbing, interacting and interconnected structures of meat, instead of all this cold concrete we live in now.

Monday, October 5, 2009

computer tumor





Japanese artist Mio I-Zawa has created this informative tumor to represent the CPU load of the computer one is interacting with, to give rise to a visceral embodied connection between human and machine.

Monday, August 3, 2009

there's some meat dancing to the beat down the street

Meat Market from Joan Healy on Vimeo.



Some pretty bizarre experimental work by Joan Healy. I mean I know we want to reprogram life, but isn't it a bit of a circumventive approach to first kill an animal and then try to bring its parts alive again in other ways? It's interesting to see though how the material aesthetics of products could change, and to explore the relationship between material and its behavior both as a communicative channel and as a way to afford richer physical interaction. I mean, look at that slab of flesh pulsate at the end of the movie, that looks greatly deep and refined, even when just hooked up to 2 servo drives.

Tuesday, January 20, 2009

knitting goes biomorphic




The design world slowly seems to be shifting towards a new idiom that is largely inspired by natural growth processes. Luigi Colani as the great pioneer of organic forms kicked this development off, Ross Lovegrove brought it to the 21st century, but now slowly we seem to be on the verge of reuniting with our full biology, including the raw, fleshy, undefined, wild and dirty aspects of it.

New York based artist Emily Barletta has created abstract objects with a knitted exterior that look like future organisms, or organic products for that matter. From a completely different professional field, psychiatrist Dr. Karen Norberg also put her hands on the knitting needles and created a more or less anatomically correct version of the human brain out of wool.

We are entering a surreal phase, after which we will hopefully realize we can re-ecologize ourselves as holistically functioning entities in biotechnological niches.