Showing posts with label emergence. Show all posts
Showing posts with label emergence. Show all posts

Sunday, November 10, 2013

Morphs: Moving Architecture with Decentralized Brain


Architect William Bondin calls his structures Morphs, an acronym for 'Mobile Reconfigurable Polyhedra.' These are intended to move slowly through public spaces such as parks and engage and interact with the people present there. The core innovation here is that the structure is built out of tetrahedras which consist of trusses that can extend to up to twice their length. This property allows a tetrahedra to shift its center of gravity so that at some point it can flip over in any of the three directions. This allows the structure to navigate through a space.

To do this navigation, the system relies on some simple principles that are in accordance with embodied cognition. It has sensors distributed throughout the system that measure properties such as the presence of water, temperature, and light, and based on simple rules it learns to behave so that it will avoid water, roads and shaded areas, and go towards areas more crowded with people and with more sunlight. It also learns about its environment in order to determine where it has already been and where it should go. This behavior is inspired by slime molds, which offload their memory to the environment by depositing slime so that they know where they have already been.


The environment is a crucial factor in designing embodied agents, as Rolf Pfeifer and Josh Bongard describe in the book "How the Body Shapes the Way we Think". And it is often overlooked by designers of intelligent agents, who may tend to think from a cognitivist perspective and focus on the brain as the main controller of behavior. We need to think of behavior as a dynamically evolving interplay between the agent's brain/neural system, body and the environment. Together, these factors make the system reach certain 'attractor states' of behavior that fit the embodiment in an optimal way so that it will behave most efficiently. The book mentions some interesting ideas about how to have the environment contribute to the emergence of intelligent behavior:

- 'Scaffolding': Structuring the environment with passive objects to simplify tasks. With adequate scaffolding, mechanisms for successful navigation will be very cheap.
- Offloading memory to the environment - information about the past can be contained in the current situation this way and included directly into sensory-motor loops rather than requiring cognitive action.
- Getting the material properties (elasticity, stiffness, damping etc.) of the body exactly right to fit the environment is crucial. If we get the material properties right, the desired behaviors ('trajectories towards attractor states') will emerge from the interaction with the environment. I can't stress enough that every detail is crucial here - imagine for example if your achilles was only a little bit less elastic or a little longer; it would completely change the way your entire body moves!
- Placement of sensors is also crucial - it is best to have sensors there where the most structured data can be derived from the environment.

Based on these kinds of principles for embodied intelligence, as the Morphs are a nice example of, I would like to see much more innovation!

Tuesday, September 14, 2010

Coral-inspired 3D printed lamps



I see a future for product design that is in many ways quite different from how the trade is practiced at the moment. It's a future where we learn to handle materials in an increasingly intelligent way, and work hand in hand with computers. Which we will probably not call computers any longer. I am recognizing this shift where materials more and more become part of the dynamic function of the device they constitute. In fact, I think that with new, responsive, and programmable materials, structure will become function again. So that we become linked to our technologies in a fully embodied way. Design then, gets to be more of an evolution, a growth, not unlike a carbon-based organism is grown these days. Design becomes emergent rather than plan-based.

This is how it is in what we call nature. Everything is grown as one structure, and electric communication is simply an intrinsic part of this structure, rather than a separate system within an enclosure. So in nature at least we can find inspiration for this new type of design. And we can start translating what we find slowly into our products, to make for a gradual shift to a materially intelligent future.

The design studio 'Nervous System' does exactly that. They have taken a hypothetical mechanism found in nature, and developed products, partially using that mechanism. It's called 'reaction-diffusion', and is supposed to be responsible for the complex patterning and coloring of animals like zebras and tropical fish. The lamps that the designers subsequently created through 3D printing techniques came to look somewhat like corals. Whether it looks beautiful is for everybody to decide for him- or herself, but surely the way the materials are handled here is quite extraordinary. That is beautiful to me in itself.



Friday, April 10, 2009

controlling flies and our embodied mind



We can come to understand human behavior much better if we look at seemingly simpler organisms and their hardwiring. The video in this post shows how a fly can be 'tricked' into 'thinking' that it flies with a different speed than it does, by dynamically modifying its perceptual environment. In a sense, a fly is behaviorally not much more than a bunch of light sensors wired in a particular configuration to a few muscles. A fly does not know its speed; its flying behavior has just emerged through evolution from its rooting into a perceptual environment so that it can maximize its own chance of survival and in a sense, happiness, within this environment.

Concepts like speed and space are just constructions of the human mind in order to create explicit predictive models of the world so that they can actively explore different ways to happiness, gradually becoming more independent of wild nature. The technological environments we create for ourselves are still mostly reflections on our Newtonian conception of a three dimensional space that we occupy, with the mind being distinct from it, creating models of this physical space. Our cities, our houses, our gadgets, our interfaces and even the microchips we build are in a not so far-fetched way direct translations of the pure Cartesian grid. Think of it the next time you're sitting in a public bathroom where all walls are paved with these white square tiles, and it becomes obvious how you are treated by your world; an object, a linear, mechanistic machine, needing to be controlled rationally.

In a world where everything becomes highly dynamic, sensitive, and instantly adapting, a new embodied intelligence will arise where the increasing uselessness of static concepts like space and linear time, and rationalism in general, will intuitively become clear to us, but we realize how we are directly and holistically coupled to our environment, our cosmos. Fundamentally, we are not much more than this fly, blindly reacting to the patterns our universes present us with based on our neural hardwiring. The difference is that obviously we have thousands of times as much neurons, and we can perceive our internal structures and consciously steer their growth. We are never static entities, but always molding ourselves on our paths in life. Our plasticity, or even liquidity and ethereality, is very much a new cultural realization that makes us see that we never were what we thought we were.