Showing posts with label embodied intelligence. Show all posts
Showing posts with label embodied intelligence. Show all posts

Tuesday, April 8, 2014

Kara, the android who consciously comes alive


'Kara' is a short full-motion video created by game development studio Quantic Dream to showcase the capabilities of the Playstation 3. It portrays an android with the appearance of an innocent young woman being assembled while in the process, she comes alive and learns about herself. In the end, her programmer finds himself facing a fundamental dilemma.

Watch the video below:


It's one of the better videos to make clear the possibility that robots and human beings may become indistinguishable from each other, which invites some reflection. A situation such as portrayed in this video leaves us faced with two possible opposing stances towards robots: objectifying them as tools for purposes planned by the rational mind, or relating to them intersubjectively, with our full being, including our emotions. It becomes clear that when artificial life, robots being merely one form of it, starts relating to us in a rich enough way, we will probably not be able to treat them as objects any easier than we would treat other human beings as objects. The explicit memory of the other being being a 'thing' dissolves organically in the embodied interaction - in the end even the entire perception of otherness may completely disappear. It may become clear that rational decision-making itself requires a movement of shutting off deeper feelings; that the rational stance is one imbued with value and feeling as well, even though it seems not to be since we're programmed to subconsciously feel that it's the right thing to do.

If you think the fundamental dichotomy between subjectivity and objectivity through, you may come to the conclusion that any difference can only be in our perception. It's as the Buddhists say, there is no intrinsic reality behind the reality we experience, it is all complete in its suchness. In the end, it may simply turn out to be pointless to contemplate any fundamental difference between organic and technological life. The development of robots that seem to be alive will just turn out to be another step in the evolutionary process where humanity's own creations humbles them a little bit further.


It may turn out to be the final step. They show that any sense of life in ourselves is simply a projection or a quality of experience, but not intrinsically there. It's this big confrontation that what was just before just a thing now seems completely alive just as you always thought you were alive, while nothing intrinsically happened to the thing to give it life. It just started moving and relating convincingly enough and at some point it's like 'my god, it's alive' and there's no more denying it. Such technology will show people dynamically what the ancient wisdom teachings such as Advaita Vedanta have been saying for over 5.000 years: there is no separate doer, no agent, no 'you', inside the body-mind complex that you seem to be embodied inside. It is all just acting on its own, completely autonomously, and the sense that you are doing anything is all an illusion, contrived by the mind after-the-fact like an ingenious little trick. What people think they are was all just a robot all along. This humbling message or realization may trigger a lot of resistance and negativity in people at first, but we have to trust that it will prove to be something very positive in the end.

At the least this video makes clear that there's no stopping robots from coming onto this earth. It will just take a long while, since you can't just program this deep social and emotional intelligence into machines - it requires an organic embodiment, with a very complex system of emotional energy-regulation such as we humans have. I feel that it's something to very much look forward to.

Also check out the 'making of' video showing the acting, motion capture, and animation done to create the piece:




Sunday, November 10, 2013

Morphs: Moving Architecture with Decentralized Brain


Architect William Bondin calls his structures Morphs, an acronym for 'Mobile Reconfigurable Polyhedra.' These are intended to move slowly through public spaces such as parks and engage and interact with the people present there. The core innovation here is that the structure is built out of tetrahedras which consist of trusses that can extend to up to twice their length. This property allows a tetrahedra to shift its center of gravity so that at some point it can flip over in any of the three directions. This allows the structure to navigate through a space.

To do this navigation, the system relies on some simple principles that are in accordance with embodied cognition. It has sensors distributed throughout the system that measure properties such as the presence of water, temperature, and light, and based on simple rules it learns to behave so that it will avoid water, roads and shaded areas, and go towards areas more crowded with people and with more sunlight. It also learns about its environment in order to determine where it has already been and where it should go. This behavior is inspired by slime molds, which offload their memory to the environment by depositing slime so that they know where they have already been.


The environment is a crucial factor in designing embodied agents, as Rolf Pfeifer and Josh Bongard describe in the book "How the Body Shapes the Way we Think". And it is often overlooked by designers of intelligent agents, who may tend to think from a cognitivist perspective and focus on the brain as the main controller of behavior. We need to think of behavior as a dynamically evolving interplay between the agent's brain/neural system, body and the environment. Together, these factors make the system reach certain 'attractor states' of behavior that fit the embodiment in an optimal way so that it will behave most efficiently. The book mentions some interesting ideas about how to have the environment contribute to the emergence of intelligent behavior:

- 'Scaffolding': Structuring the environment with passive objects to simplify tasks. With adequate scaffolding, mechanisms for successful navigation will be very cheap.
- Offloading memory to the environment - information about the past can be contained in the current situation this way and included directly into sensory-motor loops rather than requiring cognitive action.
- Getting the material properties (elasticity, stiffness, damping etc.) of the body exactly right to fit the environment is crucial. If we get the material properties right, the desired behaviors ('trajectories towards attractor states') will emerge from the interaction with the environment. I can't stress enough that every detail is crucial here - imagine for example if your achilles was only a little bit less elastic or a little longer; it would completely change the way your entire body moves!
- Placement of sensors is also crucial - it is best to have sensors there where the most structured data can be derived from the environment.

Based on these kinds of principles for embodied intelligence, as the Morphs are a nice example of, I would like to see much more innovation!

Wednesday, October 9, 2013

Robot galloping at 16mph


"WildCat" is the latest work of Boston Dynamics, and the successor of their cat-inspired "Cheetah" project. Where Cheetah was tethered and could run 19mph, this one runs free at 16mph. So, is it mostly creepy or mostly cool? Watch it in action and decide for yourself:



I do suggest that this device needs some 'humanification', so it appears more friendly at least. Creating some vacuum formed shells for it won't be that expensive. In the end, once its use expands beyond the military, it will become more explicitly part of the social fabric and will have to have some capabilities for social communication as well, and possibly could also act to spread information. I'm not saying that it needs to have a face, it just needs to at least be able to communicate its intentions so that people will accept it as part of the social world. Robots are going to look strange, but I think it's easier to accept that when their intentions are known or even better, felt.


Sunday, April 15, 2012

Eccerobot: an embodied approach to artificial intelligence



The current prototype of the anthropomorphic Eccerobot, born in the labs of the ETF robotics research group at the university of Belgrade, Serbia, shows an interesting approach to robot design. The developers chose to approach the project not just from the idea that more and better computational intelligence leads to a better design, but that intelligent behavior is for a large part dependent on the physical embodiment of a robot. So rather than creating a robot with stiff parts and very sophisticated actuators and control software, they designed the torso to be flexible, including muscles and tendons that connect the actuators to the plastic bones through ropes and pulleys.





Sunday, November 27, 2011

Theo Jansen's lifework



In an age where things seem complex and changing all the time, there is still an underlying creative evolution that keeps the entire process somewhat stable and in harmony. People who remain aligned with this evolution are rare, but Theo Jansen is definitely one of them.

Out of all things, he has decided to focus most of his life to his Strandbeesten, which we all know. In his words, the idea of Strandbeesten has taken possession of him and has since been spreading like a virus. Theo has been speaking at TED Delft a couple of days ago, and shown the world the evolution of his work over more than 20 years. He truly is one of the pioneers of creating objects with embodied behavior, objects that are not driven by abstract electronic brains, but where the intelligence is in the structure of the body itself. And recently he has been taking this further in giving the beasts more 'intelligence'. Watch and listen to his story here:

Sunday, September 19, 2010

Robotics meets furniture design


The first steps towards robotic products are being taken, also at Lausanne Polytechnique. Researchers there are investigating how robotics can be applied to make furniture move by itself, change shape according to the situation, and repair itself.

So far, they've come up with an ingenious module that can rotate around multiple axes, and can connect to other modules. By combining these robotic modules with static elements, then, they can create a walking table, a shape-changing ottoman, or a chair that assembles itself. Their simulations so far are more impressive than the actual hardware they've built, but I hope to see that table that runs away from you in real life at a furniture or design fair someday soon.



Thursday, April 16, 2009

mind reading robots




The simulation continues as we're getting closer to the moment in which we have fully copied ourselves into abstract beings such as Asimo, one of the main current-day brainchilds of the Japanese. It is now possible to link the robot's movements to our thought patterns, which requires our brainwaves to be milked and analysed so patterns can be detected that trigger specific responses.

Of course this stimulus-action model of behavior suffers from a lack of direct embodied mediation in that there is a semantic interpretative layer in between the thought patterns and their effects on the robot. I think it would be nice if we could have a directly mapped embodiment of humans to robots or other technological devices, so our brains directly update our internal body map through interaction, and we can come to feel like the technology is a direct extension of their bodies, or even that it is our body itself. I even think that having a highly adaptive and evolved body map can even lead to a direct way of feeling empathy for robots, and robots feeling empathy for us, because we can literally feel what it is like being the other. That to me is the vision for future technology design, rather than becoming slaves of the simulation.

Friday, April 10, 2009

controlling flies and our embodied mind



We can come to understand human behavior much better if we look at seemingly simpler organisms and their hardwiring. The video in this post shows how a fly can be 'tricked' into 'thinking' that it flies with a different speed than it does, by dynamically modifying its perceptual environment. In a sense, a fly is behaviorally not much more than a bunch of light sensors wired in a particular configuration to a few muscles. A fly does not know its speed; its flying behavior has just emerged through evolution from its rooting into a perceptual environment so that it can maximize its own chance of survival and in a sense, happiness, within this environment.

Concepts like speed and space are just constructions of the human mind in order to create explicit predictive models of the world so that they can actively explore different ways to happiness, gradually becoming more independent of wild nature. The technological environments we create for ourselves are still mostly reflections on our Newtonian conception of a three dimensional space that we occupy, with the mind being distinct from it, creating models of this physical space. Our cities, our houses, our gadgets, our interfaces and even the microchips we build are in a not so far-fetched way direct translations of the pure Cartesian grid. Think of it the next time you're sitting in a public bathroom where all walls are paved with these white square tiles, and it becomes obvious how you are treated by your world; an object, a linear, mechanistic machine, needing to be controlled rationally.

In a world where everything becomes highly dynamic, sensitive, and instantly adapting, a new embodied intelligence will arise where the increasing uselessness of static concepts like space and linear time, and rationalism in general, will intuitively become clear to us, but we realize how we are directly and holistically coupled to our environment, our cosmos. Fundamentally, we are not much more than this fly, blindly reacting to the patterns our universes present us with based on our neural hardwiring. The difference is that obviously we have thousands of times as much neurons, and we can perceive our internal structures and consciously steer their growth. We are never static entities, but always molding ourselves on our paths in life. Our plasticity, or even liquidity and ethereality, is very much a new cultural realization that makes us see that we never were what we thought we were.