Showing posts with label industrial design. Show all posts
Showing posts with label industrial design. Show all posts

Friday, August 28, 2015

Artful clock incorporates ferrofluid


 A blend between art, nature, and technology, this clock displays time by magnetically manipulating ferrofluid, nano-engineered metal holding particles suspended in a carrier solvent. The clock, called Ferrolic, was created by master student Zelf Koelman at the department of Industrial Design at Eindhoven University of Technology. He researched the technology and interaction for a year before being able to create the beautiful dynamics he was looking for. He envisions an additional app in order to customize texts, shapes and transitions. So far, only 24 of the clocks have been made but future plans to scale up production are being created.



Thursday, October 31, 2013

Dutch Design Week 2013 Highlights

flowtime

According to Dezeen Magazine it's more interesting than New York and London's Design Week, and it all takes place in a pretty small post-industrial town that over the past years has been evolving into a vibrant, multifaceted and well interconnected creative community. We're talking about the Dutch Design Week 2013 which, as always, took place in Eindhoven, the Netherlands, and hosted exhibitions by the Design Academy, Eindhoven University of Technology, several museums, as well as work by many other Dutch designers. Here are some highlights, categorized according to the 'trend' they belong to.


Wearables

Technology that is worn on the body or integrated into our clothing might go mainstream as soon as within five years, according to various reports. At the Dutch Design Week it became clear that the world of fashion and the world of technology are coming closer and closer together.



Some explorations by fashion or textile designers showed an inspiration or even integration of high technology. Philips has teamed up with a few designers in order to create a dress that integrates thin solar panels that may deliver enough power to charge the devices that you carry along with you. They also showed a new textile based on an integration of wool and fiberglass, which reminds a bit of 'space-age' design but now with a modern, intelligent, organic flavor. Also on display at Strijp-S was Iris van Herpen's magnetically grown dress concept, in collaboration with Jolan van der Wiel.





Several graduate students and young designers also reflected the influence of high-tech in their work. They incorporated metals, rigid elements, or simply a technology-influenced aesthetic into their pieces.



Perhaps the most interesting work around wearables came from the students and researchers of Eindhoven University of Technology, who managed to integrate aesthetics, manufacturing technology as well as meaningful interactivity into their work. At the Designhuis we saw a dress that has vibration motors integrated into it for the purpose of vibration therapy. It also has areas that sense the wearer's hands so the vibrations can be adjusted in a more direct and intuitive way. My own project, Flowtime, was on display at the Eindhoven University of Technology. It is an interactive system consisting of a yoga top with breath and movement sensors as well as vibration motors, that together with a software system helps people to practice yoga at home. Another interesting project was a hand prosthesis designed by Jeroen Blom. It has touch and bend sensors integrated as well as vibration motors, which allows amputees to get a better feel for the artificial limb and ultimately make it a more naturally integrated part of the body.


Product Design

It actually surprised me how little work was being done around small, handheld products such as smartphones, remote controls, or tools (as well as in the area of mobility by the way). One nice example is Dave Hakkens' Phonebloks concept, a modular smartphone of which you can upgrade or adapt each individual component, such as the battery, display, GPS, CPU, camera, or wi-fi modules. This can make the product more individualized as well as long-lasting, although it will probably cost a lot more to develop and produce.


The Eindhoven University of Technology displayed some products developed especially for the context of a prison, for which the designer spent some time in jail himself. This resulted in three product proposals, of which one is a doorknob that takes away insecurities and possible tensions by clearly making visible as well as tangible whether the door is open for the guard or for the prisoner.


Above you see some freestyle, organic form explorations applied to purses and furniture.

At a new DDW location called 'Kazerne' there were some interesting works on display, such as pieces made of a translucent, wax-like material that we could categorize in the 'immateriality' movement within product design, perhaps currently led by the work of Tokujin Yoshioka. There were also a few works with vibrant lights, working towards an almost psychedelic effect.



3D Printing

Some developments in 3D printing were shown, such as low volumes and prototypes of products made with low-cost 3D printers, its use in workshops where children were able to print out simple customized objects, new developments in materials at Shapeways' booth, and the improvements in quality in filament extruders such as the Ultimaker. Also noteworthy is Oce's new 2.5D printing technology, which simply works like an inkjet printer but can now print multiple layers on top of each other up to several millimeters high. This can give rise to very interesting graphical effects and relief-like prints.


Redesigning nature
 
In this category falls the by now well-known Next Nature Nanosupermarket, which again showed its far-future concepts based on emerging technologies such as nanotechnology and tissue engineering. One concept by a TU/e student showed an amulet that is hooked into the wearer's bloodstream and uses it to nourish and grow meat.


Some other projects of a similar provoking nature, but perhaps making a bit more societal sense, were on display at the Designhuis' exhibition 'de Gezonde Mens' (EN: the healthy human). One of them showed three proposals for how we could in the future design our own organs that we want to add to our bodies, such as a system for people with too much mucus that directly sends it to the digestive system, or an organ with cells like that of an electric eel, that can restart the heart in case of cardiac arrest. Another artistically inclined project was one where babies could be modified to have superior capabilities, such as added skin lobes to the head to regulate brain temperature better, or an extra intake organ behind the ear that allows for rapid absorption of medicines into the bloodstream. Perhaps now such concepts are quite far-out, but I can definitely see such things happening in the future - say 20-30 years from now.


Sustainability

An ever-relevant topic not to be overlooked, and also this year well-represented on the Dutch Design Week. In terms of remaking products into something else, an area where we rarely see something beautiful, there were some gorgeous chandeliers made out of used bike chains.



There were also a few exhibitions with bio-materials such as bioplastics, which in my view have the future. Materials and composites on display incorporated biological materials such as cellulose, potato starch, yute, hemp, kenaf, grass, flax, palm leaves and even vegetable and fruit peels.


Then an upcoming theme seems to be local manufacturing. There were a few guys who had custom-built a small manufacturing machine such as a vertical clay extruder or an injection molding machine, that allows them to cheaply create unique products. This can be the start of a true local manufacturing revolution, where every streetcorner so to speak will have its own little minifactory where people can create or order unique products. And with the internet and the cloud in our hands, the sky is the limit.

Tuesday, September 3, 2013

Bio-organic breast pump


'Fluenci' is an outstanding design project, where the underlying design philosophy, project approach, and design results are all very innovative and beautiful. The project was performed in 2010 by Jaap Knoester as part of his master graduation from Eindhoven University of Technology, and  in collaboration with Philips Design.

The vision of the project was to create a new type of breast feeding pump, that fits the intimate experience better than current models, which feel very mechanical and functional. Several interviews were done with mothers which showed that current breast pumps often make them feel exposed, or even felt degrading. It was also found that the so-called 'let-down' reflex, which triggers the milk flow, is stimulated the most when the mother can see, hear, smell and feel the warmth of her baby.

These stimuli are incorporated into the design of the Fluenci breast pump through a heated breastshield with electric thermofoils, an organic form that resembles the back of the baby's head and neck and allows for cradling, as well as sounds of the baby played by the remote pump unit. Because milk flow is most stimulated when suckling starts out fast and then slows down, this behavior was also incorporated into the breast pump. The device has a button on top which the mother can tap in order to adjust the suckling frequency.

User tests showed that this interaction for adjusting the suckling frequency should be more direct and precise. While a subtle and direct interaction such as the suggested tapping might seem beautiful, I think that the main reason it is not preferred over, say, a slider or control knob, is that it needs too much conscious attention from the user. It requires a felt connection to the device, in other words, the user needs to mentally get into a rhythm and then convey this rhythm in an embodied way. But such a felt connection is subordinate to the felt connection with the baby. A baby's suckling can obviously not be controlled by tapping on his or her head, so it is necessarily a non-anthropomorphic element, and probably it is best to design it as such - as part of the technical device, not the intimate experience. In this case it is probably best to leave the age-old ritual of breastfeeding alone and minimize other subrituals in terms of cognitive and physical load.

Overall, the test subjects much appreciated the device. Knoester explains in a paper written for the DeSForM 2012 conference called 'Fluenci: The expression of expressing' that the underlying design philosophy responsible for the success is based on a new type of anthropomorphic design that does not fit well into current classifications of anthropomorphic design, because it does not fully mimic human form, gesture, social roles or intentionality. Rather, it is more subtly designed with human qualities so that the user can interact with the device as if it were human. Knoester calls this Embodied Anthropomorphic Form.

Now, I think we need to pay some attention to this, because to me it is an extremely beautiful and powerful way to design products. It avoids the uncanny valley by not directly mimicking existing biological forms, and it avoids a too technical, robotic, distant look. I think that deep down, it is exactly where humans want to be in terms of interacting with their technological environment, and that it can dissolve such widespread modern-day feelings of alienation and dissociation. I think that we need to extend this approach into a design approach that can be used for all products, not just ones simulating human to human interaction. We need to learn to design products so that humans are invited to interact with them as if they were sentient beings in general, imbued with the same cosmic life force, you could say, that we humans feel. Then technological products would not feel distant and complex anymore, but we can accept their complexity because we feel the same life in them as we feel inside of us, so on a more basic level there would be a feeling of equality which can them give rise to empathy, acceptance, understanding, even love or oneness.

In the past, I have quite casually suggested the term 'biological modernism' for this design approach, because I believe that we should design according to modernist principles but now extended not just to minimize and beautify static qualities such as form and proportion, but also dynamic, alive qualities of interaction. I think though, that modernistic design could be more like a subclass of this kind of biological design, because it would allow people to also be less minimal (or even extremely extravagant) in case they prefer such an approach. It's just that personally I would advocate minimalism because it forces designers to use their creativity and intellect more fully in order to condense a lot of complexity into elegant design solutions, and this to me is what creates beauty. But of course nature does also not always seem very intelligent, and often extremely messy. The notions that nature is wild, nasty and chaotic on the one hand, and mind-blowingly beautiful on the other hand, are two opposite images and as always, neither is fully true. So now I would like to suggest a new approach, in the broadest sense based on encapsulating the biological lifeforce in technological devices, not just in terms of form such as organic designers such as Luigi Colani and Ross Lovegrove have been doing with their corresponding design philosophies of 'Biodesign' and 'Organic Essentialism', but extending this also towards the embodied relation with human beings. Therefore I would like to suggest the term 'Embodied Biodesign'. In case this sets you thinking and you come up with a better name, suggestions are welcome!

Monday, July 22, 2013

3D Printing Wizardry



3D printing, 3D printing, 3D printing. It seems to be the magic word of the year, as it pops up more and more regularly in the tech, investment, and general news blogs. 3D printing startups are coming up like wild mushrooms too - I have joined the party as well.

3D printing is currently at the top of the so-called 'hype-cycle' and will soon reach the 'Trough of Disillusionment' where it is no longer used because it is cool, but the technology will truly have to prove itself in the real world. I am not talking about the professional market, as 3D printing has already proven itself to be an excellent method for early prototyping over the last 20 years. I am talking about 3D printed products that will have to enter and survive in the real world of consumers.

For this to happen, 3D printed items will need to beat products manufactured through other processes mainly in terms of the following factors:

1. Subjective appeal: aesthetics, carrying out a personal identity
2. Functional performance
3. Profitability

The most interesting application areas that have a chance are in my view the following:
  • Toys. Subjective appeal is enormous since toys can be customized or designed by the end user himself. Also, toys can be easily expanded upon through the creation of all kinds of accessories. In a few years there will probably be an affordable and safe 3d printable material that comes close to the mechanical and aesthetic qualities of injection molded plastic, better than the currentday sintered powders or extruded filaments. Especially toys that have multiple moving components but do not require tight tolerances are interesting candidates for 3D printing, since it can integrate multiple components and in the future also multiple materials in a single print, which removes the assembly line. So also concerning functionality 3D printing could meet the standards. In terms of profitability, 3D printing is better suited for small objects that require less material and machine time. But it will still be a quite expensive technique for several years to come and therefore most interesting for items that already have a high price. The action figure industry is one likely to be taken over by 3D printing.
  • Jewelry. For jewelry, 3D printing meets all three factors, as long as they are items without moving mechanisms. It will soon be possible to print all kinds of precious metals in all kinds of beautifully complex shapes, for a competitive price.
  • Formfitting wearables. Unique benefits of 3D printing are that it can be produced on demand, and there is hardly any restriction in terms of geometry. An already successful example is hearing aids, of which thousands have been produced through 3D printing. Another example is high-performance shoes for athletes or people with disabilities, who can have their feet scanned and then have a shoe created to exactly fit them. Jake Evill recently introduced a concept for a lightweight and beautiful 3D printed arm cast, which would replace the old-fashioned and clunky plaster-based ones. This concept is too expensive to put into practice by hospitals, but could be done if patients are interested to pay, say $100 extra for a special and more breathable cast. Maybe then, friends and family could 'rent' a piece of the casting and make their own piece to fit into it with their own printer, with a name or message.
  • Gift items. 3d Printing offers the unique feature of being able to personalize a gift item through 3d form, rather than 2D techniques such as engraving and cutting. The price of most of these items could be competitive if they are relatively small, and smartly designed to save material. Examples are figurines of people or pets with their name on it, 3d printed chocolates, and ceramic items such as mugs.
   
  • Exclusive 'collector item' designs. There will always be a market for luxury, avant-garde items, where people pay $5000 for an exclusive 3d printed vase, table, or shoe. Designers following organic design philosophies can shine here, such as seen in the works of Freedom of Creation and Nervous System. In the fashion world Iris van Herpen is the straddling towards fully 3D printed clothing, and in the world of musicians there is Olaf Diegel who seems to be doing good business creating unique 3D printed guitar casings.



  • Architecture. I very much believe in the idea of 3D printed dwellings such as put forward by prof. Behrokh Khoshnevis. They can be created in only a few days, and easily customized according to the wishes of the prospective owner.
  • Electronics casings. As a product designer it is sort of a dream of mine that the evolution of products continues to follow biological evolution. As such, our current-day mostly crustacean-like objects with outer shells acting like exoskeletons will be supplemented by more intelligent and versatile objects that have internal skeletons and a sensitive, adaptive and interactive skin. 3D printing may play a part in that because it allows for lots of small interconnected parts, instead of one single shell. Before that happens though, casings will become adaptable in terms of ergonomic shape and decorative elements. It may only be profitable for smaller handheld devices such as shavers, electric toothbrushes and tablets.
  • Spare parts. As 3D modeling is becoming a more and more ubiquitous skill and 12-year olds are already doing it (I started at 16), average consumers will start to recreate all kinds of items around them that may at some point need replacing, and are hard to come by. Of course intellectual property issues will create some resistance, but I think that in the end we will just end up with an enormous database of all kinds of 3D printable spare parts.

These are all exciting developments and show the potential scope of 3D printed applications. Even more exciting is that if we apply ideas from media theory to 3D printing, it may be likely that manufacturing based on 3D printing will be so different from current-day, mostly linear, production techniques, that it will radically change our technological lifeworld in a way almost impossible to predict. Where now we look at the technology and imagine objects we know to be constructed in that fashion, as I basically have done with this text, completely new types of objects and systems may arise that we could hardly have predicted beforehand. We can only keep our eyes and minds open so that ideas can come to us, and the developments accelerate.

And a final side note: 3d printing as an idea was not completely invented by Chuck Hull in the mid 1980's; also here science fiction was first! In a 1964 Superman comic, the hero creates 3D busts from 2D photographs as gift items for his friends:



Tuesday, April 10, 2012

Light made tangible by Philip Ross


Design luminary Philip Ross has developed what could be the most beautiful lamp, or even the most beautiful product, in the history of mankind.

It is called Fonckel, meaning 'glisten', and you interact with it by touching it on its back. Your hand movements will then more or less literally be translated into the behavior of the light, which swoops across the entire front surface. The movie below shows it all:



Fonckel is the result of Philip's PhD project at the University of Technology in Eindhoven, which again proves itself to be the city of light. His initial research was into how interactive products can elicit in people an experience of human values, such as creativity, helpfulness, and social power. Iteratively, and with the help of students, of which I had the fortune to be one (check www.nothings.nl/luxalive.html), he developed prototypes of lamps with different forms and behaviors. His final design, which was used for his scientific experiments, then led to the development of Fonckel.

From an aesthetic point of view there is not much to criticize about this design. You could say it can be categorized under the upcoming design movement of what I have termed 'biological modernism', as it has the purity of a design a la Dieter Rams, but also the organic and 'intelligent' forms that you see in nature. It would not surprise me if Fonckel would get an order from a Hollywood movie director in the near future, to have the lamp play a role in one of the next major science fiction films.

From an interaction design point of view you could argue that this design lacks both augmented and functional feedforward. Somebody who has never seen the object may have a hard time figuring out how to use the object, or even figuring out that it is a lamp in the first place. But I think the aesthetics and overall experience of the product overrules the usability issues here. This lamp is not meant to be useful. This lamp is meant to be beautiful and elicit a 'higher', even mystical experience in our little everyday lives. It intrigues people through its noble silence, its lack of communication, and invites them to touch it by the subtlety of its surfaces alone (this could be enhanced through certain materials or patterns though). Adding practical features would make this object much too earthly.



A main point for future improvement might be to expand the product's range of behaviors, possibly also with color, and the ability to link the light to things like sensors in the environment, or signals it gets from social media. Instead of having the user control the device fully, it may also attain some autonomy so that it starts to feel more alive (maybe this lamp will someday walk or fly around the home as part of a domestic robot). The product just feels so high-tech and sophisticated that you would almost be disappointed that in the end, it's just a lamp.

As far as I heard, Fonckel is ready to be sold at the moment, however I don't know the price. This is clearly still a product for the 'elite' who can afford quite a sum of money just to buy a lamp. But we need to start somewhere in putting beautiful products and experiences out there, don't we.

Friday, March 2, 2012

Furniture with a spiritual flavor



I'm greatly enjoying the soft and almost spiritual approach that Hungarian design studio Tervhivatal took in the design of this set of furniture for Alba.

Monday, January 30, 2012

3D printing taken to the next level



It's good to see entrepreneurs popping up who are taking 3d printing to the next level, and searching for business opportunities for new products manufactured by this technique. One of these entrepreneurs is Siavash Mahdavi. He is especially looking into optimization of form through intelligent weight reduction and force redirection, and has come up so far with prototypes of orthopedic implants that bone can grow into, optimized shoe soles that vary in support and cushioning, an engine block with 22% weight reduction, and a structure that he intends to use for docking shuttles at a space station.



Watch his recent TED talk here:



Friday, October 14, 2011

Scripted products by Lionel Dean



Of course it's nothing new that rapid prototyping techniques are giving rise to wildly innovative three-dimensional shapes. It's also nothing new that these techniques are still quite slow and very expensive, so still not interesting enough for design for the masses. It is still interesting though to see what kind of form repertoires different designers are coming up with, within this radically enlarged scope of potential. Some designers keep it minimal and functionalistic, some try to create more elegant, abstract versions of nature, some develop a more edgy and sharp style, and others go a bit more extreme and create very organic, chaotic and often alien-looking shapes.

Lionel Dean, founder of the company FutureFactories, belongs to the latter category. He develops objects that seem to be taken directly out of the jungle of Pandora, that extraterrestrial realm in Avatar. His work is closer to bio-fantasy than biomimicry, as he seems to emphasize artistic freedom more so than functional constriction. A quite innovative aspect of his products is that he uses scripting to generate the forms, while only providing a fixed 'meta-design' to the computer. The designer here, as a blend of man and machine, creates completely unique products.





Wednesday, March 30, 2011

Cellular chair



(If I were a mouse, I would definitely make this into my mansion.)

Mathias Bengtsson had the idea of creating a chair based on the cellular structure of bone tissue. The result of his intensive work is the 'Cellular chair' that not only is very funky in appearance, but also interesting from a technical point of view. For each chair produced, the internal structure is devised by a piece of medical software that is usually used to simulate the regeneration of bone tissue.

This work definitely pertains to the 'trend' of creating products based on biological structures, as for example seen before in the 'bone chair' by Joris Laarman. I have termed this movement 'biological modernism' earlier, because 'good design' here seems to rely upon how well the product is in line with how biological processes would have created the product. For a product of today, the cellular chair is a beautiful example of what can emerge from this kind of thinking.
It is interesting that in this work we see that in the details, or just by not exactly following biological thinking, the designer has room to still give a product a certain appearance. Where many of these bio-inspired product look very futuristic, sleek, and a bit unapproachable, this chair has a funky social quality to it.

A next step would be to create a chair that dynamically adapts its structure according to the forces that it is subjected to. Biological structures such as bones and wood do this too in order to spend the least amount of energy and material on creating a good structure. A chair that does that too could for example have a base structure with extra reinforcement material that can flow along the underlying structure and solidify at the place where it is needed.

Tuesday, January 4, 2011

iPad goes yoga



The people at Joby marketed this nifty iPad support tool through linking it to yoga practice. This flexible support, called the GorillaMobile Yogi, allows for the iPad to be positioned to what matches the user's preferred situation. And so we see the iPad, about the flattest device out there, do a downward dog and a vine pose.

Tai Chi chair



Modernism meets the far East with this chair that was designed to support Tai Chi exercises that you can do while sitting on it. With a few simple bends in the frame, the designer has created supports for hands and feet at several places. I like this way of design thinking, since it promotes integrating physical and spiritual practice with everyday activities. If it is hard to take a separate time slot for such practices on a regular basis, at least these objects invite you to occasionally take a step back from what you are doing, and pay some attention to your body again.

Monday, December 20, 2010

Transformable train seats



Frequent train travelers will know that the demand of chairs varies highly on the time of day. Here's a concept that pictures train seats being available to be pulled out of the ceiling of the train. The seating is cleverly designed to be flat when packed up, and to bulge out into the shape of a seat when pulled down. I think this is a good idea, but I do think it will lead to situations where it will be socially unacceptable to pull down a seat for yourself when it's very crowded. Maybe this could be implementable as the cheapest and least comfortable way of travelling, but I'm afraid railway companies will not want to make things any cheaper.

Sunday, December 19, 2010

Ball shaped vacuum cleaner



This is a ball shaped vacuum cleaner. As it rolls autonomously across the floor, it sucks up dirt through the various small holes in its biologically looking outer shell. For cleaning, the ball can be opened by splitting it in half.

Of course, a ball shape would maybe not be the optimal shape for a vacuum cleaner, since it can't reach a lot of places, unlike a Roomba that is designed to simply perform its function as optimally as possible. Here we end up venturing into the realm of debating the 'form follows function' paradigm. My answer is always that function is an ambiguous term, and that we need to expand the definition if we are still thinking in terms of merely objective aspects like materials and energy. We are undergoing a shift towards including the subjective experience and its influence on our consciousness of a product, and this should be incorporated under 'function' as well. The quality of a product should be measured by how much it makes us happy on the long term.

But back to the vacuum cleaner.



Does a Roomba really make us happy? Sure it does the job pretty well - though I don't have one myself - but other than that it's a pretty 'inhuman' looking device. It scares babies and pets with its unnatural movements, so many people dress it up like a frog or a beetle or what not. A sphere, however less suited for the one particular task, is more friendly and inviting. If well designed, you could create an interaction where the device can act completely autonomously, but also is available for interaction with humans, who might want to roll it across the floor, or play games with it. And as a side-effect of this process the floor will get cleaned as well. This way products can become social actors and really connect to our human consciousness, other than taking up the social role of a slave, hiding in the background of our attention.

Expanding our thinking to go beyond engineering objectivism and optimizing the efficiency of a product for one task through analytical thinking can be done by complementing it with human, social, holistic thinking. A technology-based world where everything is clean and efficient does not mean anything to the holistic mind. It will still seek pleasure, emotional development, insights into the self, and development of consciousness. If products hide in the background merely doing tasks, people will only have people to connect to on this plane. And I think technologies such as playful vacuum cleaners can play an enormous role here too.

Sunday, November 21, 2010

New materials for industrial designers



These days we see a lot of searching by designers and artists for new materials that better fit the global mindset of today. Many of these materials though are only applicable for a small set of products, need a laborious production process, or are simply too expensive to make it to the mass-markets. And thus most of our products are still made of the conventional materials, with especially plastic being the material that we will want to replace soon. So what materials have real potential to become wide-spread in consumer products of the near future? I created a small collection of such materials, and put them in a document which you can download here.

Here is my personal top 5 of favorite materials:


1. Liquid wood
Arboform, nicknamed ‘liquid wood’, is an injection moldable and extrudable material composed of lignin, a natural polymer, and cellulose. It has the look of wood, but is cheaper, although more expensive than regular plastic, while almost being carbon-neutral. A unique property is that Arboform can be produced to be anywhere between flexible and rigid. It has been used in shoe soles, egg cups, toys, and for Ford’s automotive interiors.


2. Hydrogels
Hydrogels can be made by mixing water with a small amount of clay, salt, and organic components, which can then be molded into shape. The polymers will have bonded with the water, so the resulting hydrogel cannot be dissolved into water anymore. Maybe contrary to intuition, a hydrogel can have an exceptional mechanical strength when bonded to clay. Depending on the amount of clay used, a hydrogel can be highly transparent. Other unique properties of hydrogels are that they will heal themselves very rapidly, and will slowly recover their shape even after being subjected to high stresses. Their possible biodegradability, furthermore, makes hydrogels a chance-worthy candidate as a replacement for plastics. The research into this material is recent, so it is not ready yet for mass-production.


3. Liquidmetal
Liquidmetal is a metallic glass that looks like metal and can be processed like plastic – blow molding, injection molding, it’s all possible. It’s twice as strong as titanium, and almost unbendable by hand. This makes it possible to create parts with extremely thin walls. Apple has already licensed the intellectual property rights to the material worldwide, and is likely going to incorporate it in the chassis for devices like the iPhone, Macbook, and iPad. Other applications are sporting equipment like skis and baseball bats, USB drives, and watches.
Since using Liquidmetal does require a complete change in manufacturing structure, only few companies will allow themselves to take the risks coming with that, though in the future this material might become widespread pretty quickly.


4. Electroactive polymers
Polymers have been developed that change shape when subjected to electrical impulses. So far they’ve mostly been applied in robots, but it’s not hard to imagine these materials being used in self-actuating product exteriors of the future. You can also think of these being used in soft architecture, car bodies that can change shape, and studies are being done as well to incorporate EAPs into car tires in order to dynamically change their tread.

Compared to shape memory alloys such as Nitinol, electroactive polymers are superior in their spectral response, lower density, and resilience. A disadvantage to both shape memory alloys and electroactive ceramics is the lower actuation stress of EAPs.

Smart polymer gels are another class of cutting-edge shape changing polymers. These swell or shrink up to a factor of 1000 in response to stimuli such as temperature, light, magnetic fields, or a solvent. It is even possible for a polymer gel to change from opaque to transparent. Applications of smart polymer gels are mainly chemical, biological, or medical, but we can imagine these gels being used in future products. A hard drive may swell as it stores more data, a piece of jewelry might change shape, a toy animal may breathe, or a shirt may become tighter in order to simulate a hug or comfort people who can use it to calm down.


5. Auxetic foam
Imagine a foam – now pull it, and as you pull it, you will probably imagine it to contract due to the stress. Now picture the foam to actually expand as you stretch it. This is an auxetic foam, which has a zigzagged, bowtie-like internal structure, not unlike the famous Hoberman spheres, that makes the foam expand when pulled. Such a foam absorbs more energy and low-frequency sound than a conventional foam, at about 2 to 3 times the price. The material is usually a thermoplastic foam, but it’s also possible to create thermosetting and metal auxetic foams. Potential applications are in medical, athletic, and cleaning products.