Showing posts with label interactive art. Show all posts
Showing posts with label interactive art. Show all posts

Wednesday, April 2, 2014

Ken Rinaldo's Quirky Robots


Ken Rinaldo is an artist known for interactive robotics and bio-art installations. He sure knows how to make robots cool, cute, and thought-provoking. His installation 'Fusiform Polyphony' consists of several long-necked robots suspended from a platform that seek eye contact with human beings. A camera in each of them captures facial expressions and sort of semi-randomly converts this into new dynamic behavior of the robot. These furry creatures are made of polyurethane casts, carbon fiber rods, laser cut aluminum, and for the uncanny-valley-factor, some human hair, supposed to suggest a hybrid state between robots and human beings. This work reminds one of Philip Beesley's installations, although Ken Rinaldo has managed to create a much different experience with highly energetic movement. And perhaps to some surprising, humans seem to be totally in love with the robots and vice versa. There seems to be hardly any distrust or fear, maybe some cautionary exploration at most.



Sunday, November 27, 2011

A chapel for the 21st century


In the modern societies we live in today, dogmatic and hierarchical forms of religion do not have much of a hold on us anymore. We no longer accept that there is a divine realm or entity standing above us, and we think that we can manage this entire deal we call life on our own. But after having explored being a fragmented and striving individual, without any connection to higher realms, we usually become so caught up in the tornado of life that we begin to question the meaning of it at some point. We become a little tired of the playing around in the physical world of form, that we start looking for more.

Architect Luis Pons must have thought something along those lines before he created a beautiful cocoon-like structure where people may become more still and find, so to say, the center of the tornado they are whirling around in. In his words: "In the chapel we leave the distractions and chatter of the everyday world behind. Here we are able to embrace and enhance our ability to reconnect to the energy source that is within ourselves and always available in the universe."



Turning inward as an individual, becoming esoteric instead of exoteric, is what we are replacing religion with. We no longer seek meaning in a higher, metaphysical realm, nor do we simply play around and have fun all the time as an individual on this earth. Beyond that, we seek ultimate meaning in the world we live in by finding the center, the home, of our own energy. We discover that beyond a physical being, we are an energetic being. As an individual, we juggle around in the realm of form. As a soul, we expand and play around in the realm of energy.

Because the function of religion has become purified from dogma and socio-physically decentralized, we can now incorporate it much more intimately into our personal lives, without any need for a big church. A space like Luis Pons' little chapel will do fine. The chapel is constructed within an aluminum frame that suspends 69 elliptical panels of translucent fabric. The serene and immersiveness of the space is enhanced by dynamic LED lighting, sounds, and scents. It is also possible to join in shared meditative sessions through an internet connection. Go see the work in Miami, where it is part of the exhibition called 'Soul does Matter'.

Friday, November 4, 2011

Playing with Deepak Chopra's universe


High tech and new age come together in Leela, a game for relaxation and self-awareness invented by spiritual teacher/philosopher Deepak Chopra. Leela follows the line of games such as flOw, Zen Bound, Zenses, Flower and Osmos, that all were meant to calm the mind and relax the user. But Leela takes cosmic gaming to a much deeper level.

Based on the notion of the seven chakra's, vortices of energy that correspond to locations in the human body, the user can explore different experiences. The gamer-practitioner will do meditation, breathing, and movement exercises and enter a state of flow while experientially gaining insights about his own body and mind. Considering also the radiantly colored environments, playing Leela for a year or so may well be as effective in stably expanding consciousness as a decade of doing psychedelics.

I think the interactive experience of video gaming is an excellent opportunity to get people out of the apparent chaos of everyday life, and ground them in a continuous awareness of energy flows. In a game, nothing really matters and you have free play. In the world we call real, it seems as if everything matters and is bound by social rules and conventions. Where in the real world we are identified with a person and are afraid of its mortality, in the virtual world we perceive ourselves as immortal. When your character dies, a new one can just magically pop up, and in the real world we're generally not so sure how that kind of thing works.

Leela is a Sanskrit word meaning 'the play of the universe.' It literally lets you play around in an environment that is abstract and beautiful, just what we picture with the term 'universe' or 'cosmos.' Now the task is: can we see that this beauty and universality is always there in every moment of life, and start playing?





Friday, October 14, 2011

Hylozoic ground



Architect/artist Philip Beesley, in collaboration with Rob Gorbet and Rachel Armstrong, has created a new installation based on a previous one called 'hylozoic soil.' Like that one, this one invites people into a living, breathing space, that responds to its visitors. This invites people to get out of their individuality for a while, merge with the space, and release into the aliveness of the present moment.

Tuesday, March 1, 2011

3D printed portraits


Perhaps after the time in which we all experience our media in three virtual dimensions, the era comes where the entire physical world will also be part of the mediasphere. This little installation here, presented at the TEI conference, might be an early precursor of this technology. It at least shows how interesting it is when things become open-source and we can combine whatever technology we like with whatever other technology, to create things like this 3D portrait printer.



Now in being critical you might take the environmentalist position and say that such developments unnecessarily waste material. But then also ponder what 'necessity' really means. When we reach a level of physical stability and safety, we naturally start needing social recognition, and technologies can greatly help people in developing a social self. It is through our technologies that we get mirrored, and with this feedback we can grow. Seen from this perspective, materials can become magnificent aids in the process of emotional development.