There you go, furniture that becomes your pet through displaying simplistic behaviors like neediness, anger, and sexual excitement. I love these crude experiments in product movement. No matter how silly these explorations are, they can still bring knowledge and ideas to the companies that are actually going to implement product behavior on a massive scale.
Thursday, June 3, 2010
furniture pets
Labels:
art,
interactive product design,
kinetic art,
social robots
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