Showing posts with label fabbing. Show all posts
Showing posts with label fabbing. Show all posts

Tuesday, May 3, 2011

Fabbing strandbeesten



Ah, finally we hear again from Theo Jansen. The man has turned to 3D printing as a way to manufacture his famous 'Strandbeesten'. For about a hundred American dollars you can now buy your own miniature Strandbeest from Shapeways.

And they work magnificently:



In the following video you can hear some comments from the man himself.



Theo Jansen really seems to be an incarnation of the old lone master, who develops stunning works that will root themselves in the collective unconscious of mankind. And maybe sustaining his level of genius requires his mind to be more isolated from the more mundane processes of society. On the other hand, I tend to think that more challenge and enrichment can be found through combining work both on an internal level through deep study, creative exploration and masterful synthesis, and on an external level through trying to manifest this creativity into the world in various ways. Theo Jansen seems to be only active on one far end of this spectrum, and keeps his creations very pure. He does want to spread them, as he mentions the objects seducing us to make them. But I think we can spread them faster by creatively searching for ways to make Strandbeesten, or maybe just the mechanic principles behind them, marketable. To give an analogy, the yogi can sit in the mountains -or on the beaches- all his life, having transcended his personhood and having found higher states of consciousness more worthy of residing in, but he can only become truly enlightened if he learns to take what he found into the world and spread it there. Maybe this means that initially only small bits will take root here and there, but at least it's pushing things in a better direction. I would like to give Strandbeesten jobs, for example in becoming billboards, because those would at least be nicer billboards than the ones of today.

Thursday, February 3, 2011

Iris van Herpen's new fashion: more beautiful, better, and uncut



Maybe somewhat in line with the notion of the design paradigm of 'biological modernism', take a look at Iris van Herpen's new creations. We know her from the intricate 3D printed garments she showed up with last year, but the new ones really 'nail' the design language, and give almost a spiritual feel to these three-dimensional structures.

Friday, October 29, 2010

Dutch Design Week '10 - a synopsis



Creativity will be 'flying you around the ears', as the Dutch say, if you are in Eindhoven this week. In case you're not, here's an overview of some of the most noteworthy work.

To start off, we're seeing interesting furniture designs based on the idea of physical transformation. In 'de Krabbendans', a piece with slow, worm-like movement is displayed that consists of several modules, which can autonomously rotate through a crude mechanism based on gears and long wormwheels. The design academy has a table on display with a top that can change its radius through sliding from being a small four-seater table to a larger table. Also there is an impressive couch that consists of a fairly uniform, crystal-like array of thousands of scissor mechanisms which allow the couch to shrink over two dimensions when you push its sides inwards.






In the idea-realm of sustainability, we see some interesting developments. In the 'Designhuis' we see new lighting concepts making use of energy-efficient LEDs. One of these is a birdhouse with LED lighting that is solar-powered. So while you may not be able to afford rooftop solar panels, at least the birds in your garden can now have it. Also at the Designhuis, Philips is showing their OLED technology for lighting applications. The light output is still quite low, but thin and energy-efficient it definitely is. Then there is a carpet with integrated LEDs for decorative purposes, another step in making technology softer. At the design academy we see some attention paid to an environmentally sustainable world, including an architectural work for a housing unit with a huge reflective dish as the roof, which will reflect the sunlight and convert it to energy inside the building.






The idea of technology becoming or merging with biology was scarcely represented this year. There are the far future concepts of the Nanosupermarket, such as Nanowine that changes its taste on command, or a Nanosock that autonomously crawls up your toes, but the lonely spot of immediately practical applications is reserved for a treehouse based on a balloon that you blow up in between its branches. The makers envision a city in tune with its nature, merged with it instead of isolated from it. Another product that loosely fits in this category, but is just too cool in a geeky way to not mention, is the pudding bowl that makes your desserts look like the chilled monkey brains from the Temple of Doom.





The developments in rapid prototyping are presented again by Shapeways, displaying full color and metal-printing, among other options. The price for a self-created golden ring lies around 40 euros, which seems like an impressively affordable price for a nice and personal, though a little less shiny piece of jewelry. At the design academy some ideas are presented on the application of home-based 3D printing, and its societal implications, in the sense that we are now moving towards the true socialist ideal where the masses own the production system. We couldn't take over the centralized manufacturing system, but now at least we can reach the same effect through a decentralized system that everybody carries. In terms of applications, rapid prototyping here is presented as a way to repair things by creating custom components or in-between sections, where you would otherwise have bought an entirely new product. But the other, less sustainable side of it is that now people could print whatever they want whenever they want, which could lead to incredible flows of material that are largely not very useful, such as when we use material to simply display messages. This is a big drawback, still I'm all for it, since at least it puts the creativity, and with that the power, the responsibility, in the hands of the end user. However slow, I think that this does invite personal development towards more intelligent and ethical actions.



The Industrial Design faculty at the Eindhoven University of Technology again presents the harvest of a year full of projects. As an ex-student, I'm coming to find that, the projects of this faculty were always for a large part nice explorations into how technology can solve a problem for somebody but often pretty unmarketable due to the costs of required development, production, and the limited user base. I'm not your business expert, but high technology seems still only profitable when it either is implemented in an already known product group with the production channels already grooved in place, or when the innovation is so groundbreaking as to attract a large new market that will support production. If the technology is not that needed or desired, in other words if masses of people are not lying in bed at night thinking about this stuff, it seems that it simply will not happen. Another part of projects were based on exploring technological innovations, and often this produced projects with a sort of adolescent, techno-slick, urban feel to it, not rarely circled around the concept of having technology construct an identity for you. Out of the large and extremely technodiverse population of projects this faculty has already created, I have come to feel that one segment is particularly groundbreaking, and suited for this faculty. This is the development of new interactions with digital products as a means to innovate. A new interaction can often radically change a product - after all, it's what mostly defines the product in terms of how it impacts our lives - without needing to necessarily change the production system of the product all too radically. It is my guess that in this field, industries will be likely to pick up projects and invest in them, so that it could in the end lead to worldwide distribution of the products coming out of these projects. It is going in the right direction, with this year two projects standing out for me. One is the digital camera designed by David Menting. It has physical controls that directly correlate to the digital controls of photography parameters such as shuttertime and ISO settings. By connecting a control to one parameter in a more or less natural and always direct way, the user becomes linked to the digital world with the body, which in my eyes is crucial if we want to develop clear, understandable, and natural technologies. Another interesting project is the high-end faucet by Jasper Dekker based on gesture interaction. The exhibition has working prototypes, so by all means go take a look and feel.




This leads me to mention that one strand of development is just not seen in the design world of Europe. Japan is full of it, and America has their take on it, now where is Europe? I am talking about robotics. Not just because I have a personal sentiment for it, but simply because I think that within Europe are mostly people with mindsets that differ on crucial points from North Americans and East Asians. And this could expand the robotics field significantly. A quickly modernized Japan has put its faith in the development of technology, so that's why we are seeing their fancy humanoids that are becoming more and more lifelike. They are a little reserved in general, but now robots can do their physical entertainment such as dancing and singing, too. Americans think in general that this is rather silly and creepy. They, being protective and family-driven, focus more on people, so they are building social robots, as well as an army of (semi-)autonomous war robots. What Europe mostly is good at are two things that in the best cases hang together: reason and art. Europe can focus on creating ethical robots, that could point out certain things to people, or just try to do good and learn things through action. It could also focus on developing creative robots, that show people that in becoming creative, we can lift ourselves from a purely self-centered or social life. I think this needs to start, and in the next years we at least need to see some ideas over here for potentially successful applications.

Saturday, September 18, 2010

The future of fabbing



This right here is a very amusing animation about the future of manufacturing. It starts out almost as the typical corny design video showing first a problem, and then introducing the solution, but this video emphasizes also the evolution of manufacturing products over time, which is a nice mix.

So according to this video, we are going from mass production to mass customization, from central manufacturing facilities to a decentralized system, and eventually to an increasingly intelligent system where we as individuals have the technology to scan objects -even when they are broken- and reproduce them in any kind of material we like. We can even determine a product's internal structure, based on a kind of molecular, DNA-like, blueprint.

This way, production of everyday items becomes more and more biological, with products becoming more and more adapted to their individual environment of use.

Tuesday, September 14, 2010

Coral-inspired 3D printed lamps



I see a future for product design that is in many ways quite different from how the trade is practiced at the moment. It's a future where we learn to handle materials in an increasingly intelligent way, and work hand in hand with computers. Which we will probably not call computers any longer. I am recognizing this shift where materials more and more become part of the dynamic function of the device they constitute. In fact, I think that with new, responsive, and programmable materials, structure will become function again. So that we become linked to our technologies in a fully embodied way. Design then, gets to be more of an evolution, a growth, not unlike a carbon-based organism is grown these days. Design becomes emergent rather than plan-based.

This is how it is in what we call nature. Everything is grown as one structure, and electric communication is simply an intrinsic part of this structure, rather than a separate system within an enclosure. So in nature at least we can find inspiration for this new type of design. And we can start translating what we find slowly into our products, to make for a gradual shift to a materially intelligent future.

The design studio 'Nervous System' does exactly that. They have taken a hypothetical mechanism found in nature, and developed products, partially using that mechanism. It's called 'reaction-diffusion', and is supposed to be responsible for the complex patterning and coloring of animals like zebras and tropical fish. The lamps that the designers subsequently created through 3D printing techniques came to look somewhat like corals. Whether it looks beautiful is for everybody to decide for him- or herself, but surely the way the materials are handled here is quite extraordinary. That is beautiful to me in itself.



Wednesday, August 25, 2010

Fluid fabbing



Home 3D fabbing hasn't really caught on yet with the main public, though companies like Ponoko and Studio Ludens are making progress. It's still mainly focused on creative people, who like to devote time to craft a personal object from scratch. The rest of the people still mostly lives according to the model of a standard consumer, who buys his products ready-made from the store. But the gap between making an object yourself on the one hand, and completely delegating the crafting process to a company on the other, is narrowing.

We start to see more and more companies allowing customers to customize the products before they buy them. Nike, Adidas, Puma and Converse, for example, now all allow people to build their own shoe through a special website. But this kind of customization is mostly limited to surface qualities like material and color. Where people want to also modify the shape of the product, they are mostly limited to creating their own 3D models.

A way to make the creation of 3D models more attractive, is to partially automate it. What's more, if we use sophisticated algorithms to develop a shape, we are not bound by a strict blueprint for the product, controlled by a human designer. Instead, we can let form design go wild inside the computer, and see what comes out. A beautiful form of this semi-automated fabbing is shown in the 'Fluid Vase' by Kwok Pan Fung. He created a series of meshes, based on the shape of a fluid gushing into a vase. These meshes then, become the vase that you can buy. Thus you see more of the dynamic qualities of the form as it interacts with things in the physical world, rather than the static form itself, based on abstractions. To the eye this looks quite puzzling, as your brain tends to think that because of the shape, this form should be moving as if it was a liquid. So if we let things go wild, much more mind-boggling and eye-opening things can pop up.

Tuesday, June 8, 2010

the electronic craftsman



'l'Artisan electronique', or the electronic craftsman, is an installation that lets people craft an object similarly to how a potter uses a pottery wheel. The only difference is that the process is simulated digitally, and users get visual feedback on a screen. At the end of the process, the finished digital file is printed by a 3d printer. We indeed seem to be heading to a new age of arts and crafts, where the physicality of the materials is simulated, so we can use any software tool to create whatever we like.

Wednesday, May 26, 2010

fabbing the brain



Fabbing meets neuroscience with Flickr user yksong's laser cut model of the human brain!