Showing posts with label japan. Show all posts
Showing posts with label japan. Show all posts

Sunday, March 6, 2011

Humanoid mobile phone



Professor Hiroshi Ishiguro has recently unveiled his latest project, an ultra-anthropomorphized mobile phone named 'Elfoid'. The concept is to have a mobile phone look more like the human being that it connects you to. Instead of just being a 'black-box'-intermediary, now the form of the device starts to take on meaning during a conversation. Whereas now the phone has no behavior yet, researchers are intending to add robotic technologies so the device can physically represent the head movements and facial expressions of the person at the other end of the line. For conversations at home, the researchers have developed a larger humanoid device that does have some motion capability.

Ishiguro's work is known to be shocking, as he is also known for developing a robotic version of himself that eerily enough is quite an accurate replica. And so with these prototypes, we can ask ourselves why they look the way they do. In terms of anthropomorphization, as a designer you can approach the task to go abstract and create an iconic looking product. An approach at the other extreme is to head towards full realism, and make the device look very human in all ways. A third approach is to design the product like a character. This would allow you to suffuse the design with an identity of its own, for example to reflect certain brand values. For this project, the designers have chosen neither of these three approaches, and stayed somewhere in the middle.

The form feels very unfamiliar, alien, and can easily be found creepy. In some way it looks human, but it reminds us of our mortality, our imperfection, our fragility. So why do the Japanese come up with these things, and not give it some kind of a friendly shape? Maybe their answer would be: honesty. Not giving the design an appearance of something it is not. Honesty is one of the requirements for 'good design' in the view of the epic designer Dieter Rams, but it is not easy a principle to understand and apply. In the case of Elfoid, I think the designers are more connected, consciously or unconsciously, to the notion that we are recreating ourselves. We are not creating representations of ourselves, but actual social actors that in the end we can't, and in most cases don't have to, distinguish anymore from 'real' human beings. Self-transcendence is perhaps more deeply rooted in the Japanese psyche, which shows through their technology.

From this light, I think the design approach is a correct one, mainly because it stays true to what the technology does. The idea is that the product is a blueprint of a social actor, that can morph according to who gets channeled, so that the receiver with his imagination can easily construct the mental image of the person he is talking to. In this, the technology is making things more transparent in that it will cost less effort for our minds to have a rich social interaction.

Also the limblessness of Elfoid is only honest. It has no movement capabilities yet, so any reasons to add arms or legs could only be superficial. The kind of honest design so courageously employed by the designers here supersedes the notion that the form on its own looks creepy. We simply will need to face what technology is doing to us as social beings. We can try to deny that it's radical and also a bit scary what is happening in techno-land, and cover it up with feel-good aesthetics, but maybe it would be better if we became more aware of it early on, and have the aesthetics better match the actual developments.

After the colon there is a video showing the home-based humanoid at work:

Thursday, June 17, 2010

Robot babies



The Japanese have done it again. They set another step towards replacing themselves with this robot baby, cutely called 'Noby'.

The rationalization behind the project is that the prototype should help scientists understand the learning process of infants. This they intend to do by programming several behaviors into the babybot, seeing how they react to actual, meat-based people, and comparing this to the behavior of real children.

Next to the knowledge generated by the project, the scientists state that this project should lead to the development of more human-like robots with better social behavior.

Noby is also quite a technological feat: it simulates the human senses with cameras, microphones, and 600 sensors that allow it to feel touch.

If I may suggest an improvement, I would press on the aesthetic of the thing: from a superficial perspective, it just looks rather creepy. If we want robotic realizations to radiate a positive light towards the 'mainstream' people, it starts by the simple notion of making it look nice and acceptable. Noby was definitely born in the uncanny valley, and needs to start crawling its way up like a baby turtle to the sea.

Friday, October 3, 2008

Yayoi Kusama's Happiness through Self-Obliteration


Be quick if you have the opportunity to visit an amazing exhibition at the Boijmans van Beuningen museum in Rotterdam, the Netherlands, for until October 19th the work of Yayoi Kusama is displayed there. In my opinion this is one of the most fascinating artists ever, because her work is so intimately connected to her own psyche which represents very much the problems people faced in the 20th century and still, and with which I can very much identify. Frustrated by the superficiality of technology and information overload, Kusama has spent her life escaping this by creating her own repetitive universe of polka dots or 'infinity nets', in a drive to show people how everything is one, and how we can "become one with the Absolute, all together in the altogether" and "lose our egos in timeless eternity, and finally discover the naked truth".



It appears to me that she tried to embody the cosmic energy underlying all of which we are part in one symbol, the dot, which she applied in her paintings, sculptures, but also on her own body and that of others. The latter she did in the 1960's in her controversial 'Happenings' in which she for example gathered up a group of people to dance around naked at well-known sites such as Central Park, while painting each other with dots. Also, she covers spaces with mirrors to create a feeling of infinity, which is quite mind-bending if you stand inside it, as shown in the image above. All this Kusama did to make people see and feel that they are "just another dot" in an eternity of dots, as opposed to having to struggle in developing an essentially illusory self-concept that can be framed into an equally illusory, culturally constructed system.

But Kusama ignores one fundamental notion, in that also representing both the hippie movement and many contemporary escapist cultures like gamers, Otaku, or Harajuku, namely the notion that simplifying life does not come through imposing simple elements onto it, but through mastering the complexity through intelligent thought and action. Human culture and individuality is part of the cosmic whole, which is never an absolute but always transcending itself through processes of chaos, separation, and union. It is through aligning one's ego and individuality into a larger whole to which it can devote itself, that a deeper meaning arises. Kusama, in escaping this and commenting on it in a rather superficial way, has probably done what she could have done as an artist, but when looked upon more critically it is apparent that it is actually quite contradictory that she tells people to be part of a unified whole by ignoring the actual unified whole.

Now that we are ignited by such artists, it is time that we passionately learn to really transcend the brittle systems we have created.