Showing posts with label computational art. Show all posts
Showing posts with label computational art. Show all posts

Sunday, October 21, 2012

Superflow algorithm produces candy for the senses

Ian Clemmer, an effects artist, created some beautiful audiovisual material for his Bachelor's thesis. His work is based on the Superflow algorithm, that creates parent-child relationships between objects with one pivot point. He implemented this algorithm into 3D Studio Max to create these stunning visuals that are in harmony with the music.

This video shows a very joyful example of the effect:



And here you can see other aesthetic styles, that are suited for music ranging from techno to classical. It gets pretty psychedelic:





Sunday, April 15, 2012

Ethereal dancer



Daniel Franke and Cedric Kiefer have created an impressive piece of art by capturing the movements of a dancer in 3D with a Kinect, converting the data to a point cloud, and then spreading out the data over time in a way that resembles painting with 3D points.

The piece subtly reminds us of a coming age where the notion of 'my body' becomes ever more vague, as it will be easily alterable in more and more radical ways. Our bodies will become more and more connected to a technological atmosphere, where almost anything is possible.



Also watch the making process, where you'll also be treated with some extra visual effects:

Kinect body alterations



Gwen Vanhee shows here that Kinect shows can be an interesting tool to explore radical body alterations. He changed the 3D input of the Kinect by using vertex displacements, which transforms the user's body as seen on the screen. Maybe there are some fashion designers working on the conceptual end out there who can translate this somehow.

Thursday, February 3, 2011

Fractalic landscapes



Under the name of subblue, Tom Beddard creates the most wondrous fractalic virtual structures, which he beautifully renders up to the point that we can say that the former laser physicist is now really maturing as an artist. People who now still not believe that humans can create things that are as beautiful as natural creations, open up to your unconscious, and pay attention to this stuff.






Wednesday, September 29, 2010

Celebrating computational art



We all know that digital media are rapidly becoming the co-creators of our art, and the makers of Toxiclibs know how that's done. For three years they have been developing customizable building blocks for computational artwork, and here's a funky compilation of their results:

toxiclibs showreel 2010 from postspectacular on Vimeo.